neeco wrote:Variety for the sake of diversity and counter-play though, is something I would very much like. it would be nice to have more deck variants to run rather than everyone running basically the same core moves that are acknowledged as "best".
This is what I love about Magic and other TCG/CCGs. The variety of things people can put together.
Lyrroth wrote:The problem is that it doesn't matter how big variety of the stuff game gives You, people will always find either optimal or most efficient "meta" deck,
Maybe, but then you balance that shit if you're the developer. Take any big game with a lot of options. You get periods when a certain build for a character, team, whatever becomes strong and it's "what everyone is playing" if they want to compete for the top spot. Then the devs come in, nerfbat something, and time is spent looking for the new meta. My question is: can a two man development keep up with that? I don't think they can... they might if they're dedicated to work 16 hour days 7 days a week so they can maintain the current and work on adding new, too.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.