Credo's for the non Lemmings

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Credos scaling up is dumb.

Postby Robben_DuMarsch » Thu Aug 16, 2018 1:10 pm

Make credo buffs temporary rather than permanent (and always repeatable), or introduce decay into the credo system. That way there's no incentive to alt for the bonuses, because you're just as capable of getting them on your main as on alts.

Then you can also reduce the front-end grind because it will be shifted to a maintenance grind. Besides, everyone knows if you want to be a skilled cave hermit you need to keep your skills sharp. Sitting in moldy corner and licking cave Moss is a skill you need to constantly work on.
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Re: Credos scaling up is dumb.

Postby DDDsDD999 » Thu Aug 16, 2018 1:54 pm

Robben_DuMarsch wrote:Make credo buffs temporary rather than permanent (and always repeatable), or introduce decay into the credo system. That way there's no incentive to alt for the bonuses, because you're just as capable of getting them on your main as on alts.

The last thing this game needs is credo-chores
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Re: Credos scaling up is dumb.

Postby Robben_DuMarsch » Thu Aug 16, 2018 1:57 pm

DDDsDD999 wrote:
Robben_DuMarsch wrote:Make credo buffs temporary rather than permanent (and always repeatable), or introduce decay into the credo system. That way there's no incentive to alt for the bonuses, because you're just as capable of getting them on your main as on alts.

The last thing this game needs is credo-chores


Right, because a tedious up-front cost that you need to sink tremendous time into has been a time proven way to make games accessible and enjoyable to new players and sustainable for old ones. God forbid there was another ongoing activity to do other than just spiraling quality.

Without sarcasm: I think that it'd be a great companion feature for time gated character progression, so players always have something to do if they want to progress.
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Re: Credos scaling up is dumb.

Postby Amanda44 » Thu Aug 16, 2018 3:52 pm

jorb wrote:Idk. I could perhaps be tempted to agree that it's a bit harsh, but I also feel that there should be diminishing returns. I don't think you should really have all of them on single characters except very rarely.

The thing is, majority of the players I know do want to have them all on one char, myself included, even those who do have alts that specialize still seem to want their main to have all the credos, which is natural in terms of character progression. Personally, I don't use alts, so ofc I want my char to be master of everything!

I've been doing the credos without suiciding ... currently on nomad at 20 quests per level (not including the multiple quests per quest!) and it is soul destroying! (Yes, I should have planned it better and begun it earlier, but, tbh after mystic I hadn't planned to even do anymore!)

I do like the credos as an addition to the game and as a long term goal but the scaling up per credo is too harsh to make them enjoyable or even worth it. I feel you could scale them up by one for each credo and due to the multiple 'quests' per quest it is still going to draw them out and take time to complete them all without being something ppl would feel the need to give up on. Especially if you are going to continue to add more credos with time.

I also think you could do with making the quests less repetitive and slightly more interesting than, as Vigilance says ... "Run to tree, run to rock, study garbage you normally don't study ..." this alone gets to the point where you never want to do credos again!
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Re: Credos scaling up is dumb.

Postby Luanes » Thu Aug 16, 2018 4:34 pm

I guess the scaling is a little harsh, but it can work. If I could bring a suggestion, we should make the "quest" to advance the credo a little bit easy/cool. So instead of receiving only one objective to move the credo further, the player could receive 2-3 more options. So instead of "do or abandon" the player would have more chance of finding something that he wants to do. And, another suggestion, the player should receive one more objective for each 48 hours without finishing the previous objectives.

Tl;Dr;
More options to finish each quest.
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Re: Credos scaling up is dumb.

Postby MagicManICT » Thu Aug 16, 2018 4:53 pm

Maybe get rid of the "must have" features so nobody feels a need to have to do certain credos to be competitive in PvP?*

*Or move these to combat specifc credos that have little to do with the rest. Force these guys to do a little bit of work to make combat alts that can't just easily be automated away.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Credos scaling up is dumb.

Postby jordancoles » Thu Aug 16, 2018 7:56 pm

jorb wrote:Idk. I could perhaps be tempted to agree that it's a bit harsh, but I also feel that there should be diminishing returns. I don't think you should really have all of them on single characters except very rarely.

Since getting all of the credos I've made a completely balanced character, which is something that I've never done before.

I mine, farm, craft and fight with the same character, and I've honestly never felt more connected to a character. The credo buffs are very nice, and the effort involved in getting them adds more personal value to the character you're getting them on with each new credo you unlock.

I think that characters should be able to get all credos. I feel that it should be something that everyone playing longer-term should be able to work towards without taking Aderall or having some form of high functioning autism.

Jack-of-all-trade characters are what you were wanting to combat the need for miner/farmer/fighter alts, and with credos I've made a character like that. I don't think it's a bad thing, and my hours played in a ded world have never been higher because of the independence it has given me.
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Re: Credos scaling up is dumb.

Postby Massa » Fri Aug 17, 2018 1:41 pm

The people have spoken.

Change to the system is beneficial.
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Re: Credo's for the non Lemmings

Postby Lunarius_Haberdash » Fri Aug 17, 2018 3:22 pm

pawnchito wrote:That's pretty harsh. I dont disagree with you entirely but I feel like that's nerfing something and generally I'm less about nerfs and more about buffing other stuff to make things balanced. I can also see why it was implemented it keeps death pretty care bear. Which is cool for the casuals. There's definitely something off about being able to use disposable characters in order to get credos faster.

Adding a bonus like this gives at least some incentive to slog through all the quests and not feel like a derp for wanting to keep one character. Also if you have 7 or 8 credos getting a huge chunk of lip isn't game breaking by that time you are already a fairly powerful character so even if towards the end your getting a mild lip it's only a few skillpoint increases. In a game about progressively growing your character it makes little sense to have the most efficient way of getting permanent abilities and upgrades involve suicide.


The Credo Suicide Loophole seriously needs to be closed. The cost of Credo's and the number of quests to achieve them should remain unaffected by death.
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Re: Credo's for the non Lemmings

Postby Massa » Fri Aug 17, 2018 4:27 pm

Aceb wrote:
shubla wrote:You should lose all credos when you die.


No, shoo, shoo!



Many people agree that dying for credos should be heavly nerfed.

More people agree that credos are poorly designed and shouldn't scale up.
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