Separate white from unknown on rights claims.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Separate white from unknown on rights claims.

Postby Wonderful » Sun Sep 16, 2018 9:01 pm

Granger wrote:
MagicManICT wrote:I don't see anything that doesn't already exist, though.

It is different to what there is.

The suggestion is that they can HS-kin directly into a non-white permission, so they can save themselves the time to login the alt to change the color.
It would lead to massively inflating their already widespread use as they'll become even more practical. Fuck that.

Claim permissions should only be adjustable at the controlling object (stake, idol), authority/presence should only be gained when popping the curiosity while on the claim area. I'm sick of resource claims littering the world, especially at the beginning, these should be nerf'd into oblivion.


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Re: Separate white from unknown on rights claims.

Postby MagicManICT » Mon Sep 17, 2018 9:51 am

Without completely removing the ability to claim land, you can't remove resource claims. If you go back to 1 claim per character, you'll just see someone juggling a dozen characters/accounts just for claims or monstrous 5M LP claims again, even without the LP refund on death.

But maybe there's a better alternative to land claiming than current methods. I don't have an idea what it is, but maybe it exists.
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Re: Separate white from unknown on rights claims.

Postby Granger » Mon Sep 17, 2018 10:12 am

No need to remove claims in total, just something to end the deplorable custom of dropping a claim on everything remotely q50+.

I want a mechanic that dosn't at all interfere with a chararacter/group living in a place - while at the same time is should utterly and completely fucking up the ability to conveniently maintain claim alts. Possibly by making characters that don't trigger certain events (among them: showing presence on the claim) simply fail to generate authority (regardless of how much curiosities they digest somewhere in a dark vault).

Logging in only as long as it takes to empty the study table, refill it from the nearby cupboard and grab some more XP from the coffers shouldn't be enough to refill a claim.
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Re: Separate white from unknown on rights claims.

Postby Vigilance » Mon Sep 17, 2018 10:25 am

Granger is going full Don Quixote in this thread. I think resource claims are fine, we should just be able to reasonably siege them. And this thread was VERY certainly not designed with the pure intention of "Let me have my resource claims be easier to manage!"

I still really do stand by my suggestion as the best way we can do QoL here. Maybe the extra "color" for "unknowns" could be a checker-box white and black or transparent square? Maybe even a question mark?!
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Re: Separate white from unknown on rights claims.

Postby MagicManICT » Mon Sep 17, 2018 11:27 am

Vigilance wrote:Granger is going full Don Quixote in this thread.

/agree

Question: why do players drop claims on high quality nodes?
Answer: This is probably multi-part, but the two obvious ones are-- 1. Profit. If I claim it, I can sell it or otherwise gain advantage. 2. Vandalism. If I don't claim it, someone is going to come along and ruin it for everyone.
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Re: Separate white from unknown on rights claims.

Postby Granger » Mon Sep 17, 2018 1:33 pm

Vigilance wrote:Granger is going full Don Quixote in this thread.

That would imply that I have no chance to convince the devs (through making a good argument) to discard this suggestion.

MagicManICT wrote:Question: why do players drop claims on high quality nodes?
Answer: This is probably multi-part, but the two obvious ones are-- 1. Profit. If I claim it, I can sell it or otherwise gain advantage. 2. Vandalism. If I don't claim it, someone is going to come along and ruin it for everyone.

3. Spite. I don't use it so others shouldn't too.
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Re: Separate white from unknown on rights claims.

Postby DDDsDD999 » Mon Sep 17, 2018 2:13 pm

Signed.
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Re: Separate white from unknown on rights claims.

Postby SaltyCrate » Mon Sep 17, 2018 2:17 pm

I support the original suggestion or some modification of it.


Granger wrote:That would imply that I have no chance to convince the devs (through making a good argument) to discard this suggestion.

You have no chance to do so because you did not provide any argument at all. No, "I find this particular mechanic deplorable and want to get rid of it" is not an argument, it is an opinion. Which is fine by itself. Everybody have opinions on what the game will benefit of most. But the way you forcefully try to shove your various opinions on how the game MUST be played (not limited to this topic and this particular mechanic) is indeed sometimes staggering.

Also
This is probably multi-part, but the two obvious ones are-- 1. Profit. If I claim it, I can sell it or otherwise gain advantage. 2. Vandalism. If I don't claim it, someone is going to come along and ruin it for everyone.
3. Spite. I don't use it so others shouldn't too.

Whats wrong with any of these reasons?
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Re: Separate white from unknown on rights claims.

Postby Aceb » Mon Sep 17, 2018 2:21 pm

As for the topic, I think it's a lazy way, Granger has some correct thinking there but lazyiness in that...
But, this could be a lot better, considering my friends and I sometimes die to stupid shit, including suicide mining

Is something You could consider as a punishment that You have spend less than a minute to re-kin died person char, because You died to stupid shit.

Granger wrote:Claim permissions should only be adjustable at the controlling object (stake, idol), authority/presence should only be gained when popping the curiosity while on the claim area. I'm sick of resource claims littering the world, especially at the beginning, these should be nerf'd into oblivion.


Oh yeah, 3 times on the beginning I lost a fight for a good clay node (basically my own claim being bashed down), against people that had some sort of experience on PvP and just simply give me a choice to either fuck off or eat some metal, applied directly to my mouth. I think they kind of "deserve" to have those claim litter several places if they could defend / siege / seize properly.

Granger wrote:
Vigilance wrote:Granger is going full Don Quixote in this thread.

That would imply that I have no chance to convince the devs (through making a good argument) to discard this suggestion.

MagicManICT wrote:Question: why do players drop claims on high quality nodes?
Answer: This is probably multi-part, but the two obvious ones are-- 1. Profit. If I claim it, I can sell it or otherwise gain advantage. 2. Vandalism. If I don't claim it, someone is going to come along and ruin it for everyone.

3. Spite. I don't use it so others shouldn't too.


While I do agree and I am against some alts in dark, forgotten place, just chugging those curiosities, You're going nuts here man.

1. If I claim it, I deserve to sell it or prevent other people from using it, as I can try to potentially be "the best" or gain some real advantages in trade! THAT'S A TOTALLY SOLID, LEGAL POINT, don't You think?
2. Well true, I often used to claim places and give access to everyone / leave a runestone with a way to contact me to gain access to the node. It's simple that everyone can't use the same node, since it deplets and doesn't regenerate in a seconds, right?
3. Totally bullshit imho, but I can see this happen, but only on beginning where someone gives af, yet watch beginning of the post.

@edit
4. Forcing an alt to "experience something" to unlock it's ability to gain LP / authotiry wouldn't work, as it only changes a little.
5. Having to be on a claim doesn't fix either, as even now, people just simply leave the alt where it is with/without cabin, loading it desk somewhere else manually, with other char.
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Re: Separate white from unknown on rights claims.

Postby Granger » Mon Sep 17, 2018 10:16 pm

Aceb wrote:4. Forcing an alt to "experience something" to unlock it's ability to gain LP / authotiry wouldn't work, as it only changes a little.
Why not?

Would mean that you at least would have to simulate an actually played character with it (whatever that may imply) - instead of dropping a claim, showing up 8h later and clicking 'fill'.

5. Having to be on a claim doesn't fix either, as even now, people just simply leave the alt where it is with/without cabin, loading it desk somewhere else manually, with other char.
Which, in another place, I already argued for this to be removed - stealing from study desk is fine and can stay, being able to put curios on a foreign one is just abused for alt farms and needs to go.

I would agree with a mechanic that allows an inherited character a somewhat convenient way to get back on the kin lists of the ancestors kins (prooving inheritance, so it gets the same color as before) though.

But for a personal claim IMHO actually living and working there should be the only way to gain presence.
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