Lightning in a Bottle curio

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Lightning in a Bottle curio

Postby SnuggleSnail » Tue Sep 18, 2018 7:20 pm

I've read that topic before. There's definitely some appeal there, encouraging exploration into other industries/areas.
That said, after the novelty wares of, it wouldn't feel like a slight push to do something new - it'd simply be another required assembly line of doing near identical things with different materials. Minimizing the number of assembly lines required, I feel, is a good thing.

Additionally, if boredom or a variant thereof is added to the game, I would hope it be made a reward as opposed to punishment. Even if they're mechanically the same, getting 200% of 100 feels better than getting 50% of 400... But perhaps I'm getting off topic :oops:
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Re: Lightning in a Bottle curio

Postby Lunarius_Haberdash » Tue Sep 18, 2018 8:00 pm

Granger wrote:This would lead to good curios still being better than worse ones, but would completely remove the top-(what optimally fits into the mentory slots) list situation we currently have - unless you digest a diverse 'diet' of mental food your return would suck, so the other curiosities would get attractive again since you would actually need them.


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Re: Lightning in a Bottle curio

Postby maze » Tue Sep 18, 2018 8:09 pm

Why does gengar want me to think why i play video games :(
Can i just mindless study the same shitty curio.

Or make an ai that see a pool of curios being study and adjust adcordenly the lp you can gain.
So over used curios get made slowly to shut and other curios become better over time. Then the ball starts rolling.
Rare curios will always be best in that case.
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Re: Lightning in a Bottle curio

Postby Granger » Wed Sep 19, 2018 9:59 pm

maze wrote:Why does gengar want me to think why i play video games :(

Sorry, but it's for you own good ;)
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Re: Lightning in a Bottle curio

Postby Reiiama » Thu Sep 20, 2018 7:14 am

Damn this thread blew up.

I think there's always room for more curios because their function is rather limited, and basically boils down to 'things that sound and look really cool' without requiring the game to be rebalanced.

I like the idea of Curio 'satiations'. I am not entirely familiar with the endgame as far as curios go, but I can imagine it would be down to a few big ones with the best LP/hour/weight/space conversion, yeah?

Maybe playing more with the tiles that a curio takes up would be more entertaining. The grand majority of curios have no use beyond being curios, so making them fit like weird tetris instead of generic 1x1, 2x1, and 2x2 shapes might make it a little more challenging to optimize, given the limited 4x4 space of the curio inventory.
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Re: Lightning in a Bottle curio

Postby shubla » Thu Sep 20, 2018 7:47 am

SaltyCrate wrote:
shubla wrote:Yes
They are most likely relatively easy to implement (except if devs have coded the game badly) and its nice to have some variation.

I find pointless variation as game becoming bloated. And it is not a nice thing. Also I find there are quite a lot of curios which serve little to no purpose in the game already.

Yeah we need like only 9 curiosities because thats how much can fit in study ¦]
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Re: Lightning in a Bottle curio

Postby Granger » Thu Sep 20, 2018 9:55 am

Reiiama wrote:Maybe playing more with the tiles that a curio takes up would be more entertaining. The grand majority of curios have no use beyond being curios, so making them fit like weird tetris instead of generic 1x1, 2x1, and 2x2 shapes might make it a little more challenging to optimize, given the limited 4x4 space of the curio inventory.

Inventory tetris Isn't fun IMHO. Also it wouldn't matter as long as there still is a one-shot optimisation path to best x/y that offers an absolute top z.

That's why I came up with the boredom concept.
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Re: Lightning in a Bottle curio

Postby shubla » Thu Sep 20, 2018 11:50 am

I have suggested earlier that one should gain bonuses for studying variety of curiosities.
There are many ways for this, one would be just to randomize the % of LP from each curiosity group that character studies every now and then.
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Re: Lightning in a Bottle curio

Postby Aceb » Thu Sep 20, 2018 2:31 pm

Wouldn't it just lead to situation where You have 2 groups of "best" curios You just study over and over, basically increasing number of used curios, but still leaving a lot of curios behind? Not speaking about curios like dandelios ofc.
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Re: Lightning in a Bottle curio

Postby Granger » Thu Sep 20, 2018 8:35 pm

Aceb wrote:Wouldn't it just lead to situation where You have 2 groups of "best" curios You just study over and over, basically increasing number of used curios, but still leaving a lot of curios behind? Not speaking about curios like dandelios ofc.

In case you would be content with quite a low intelligence, sure.

But attributes and skills should be interwoven more tightly (so force-feeding 2-3 things won't do the trick anymore).
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