maze wrote:This item would be come mandatory inorder to stay relevant.
MagicManICT wrote:Well, I'm irrelevant anyway, so would it matter for me? (Probably a large part of the player base that wouldn't care, either, but any bonuses are always nice.)
The question is how does it balance for the top 5-10% of the players?
MagicManICT wrote:Yeah, that's not a part of my experience, either, which is why the question. "They" tend to sit quietly and look at what's new and go "we can abuse this!" without saying anything to anyone. There are statistics I just don't have access to that would be best used to answer such a question.
jorb wrote:The running server is the test server.
neeco wrote:Not to put down anyone, but its not that hard to get to a point where you have a fairly solid understanding of haven mechanics. You just have to be interested in testing things (though I guess the casual player is generally not like this).
neeco wrote:Ah yes, the evil late game player who sits in the dark rubbing their hands as they plot the downfall of the noobs.
Not to put down anyone, but it's not that hard to get to a point where you have a fairly solid understanding of haven mechanics. You just have to be interested in testing things (though I guess the casual player is generally not like this). You're trying to figure out if there is a way to use something other than what is explicitly said. If Jorb releases a "cart that can hold wheelbarrows", you should immediately wonder, "can I put chests in it?". Don't have to be some major faction botter to do this. I know some very capable hermits.
Part of the point of C&I is to help see the pros and cons of different suggestions. I wouldn't be discouraged by people finding cons about your idea. Learn from it, and revise your suggestion or make a new one. Iterative design and all that jazz.
SomaCruzSorchini wrote:Sorry if it sounded as i sounded negative while referring to people that enjoy the game that way
SomaCruzSorchini wrote:I have an understanding to a certain degree of the mechanics, the politics and balance of players that already have high stats, that's something out of my area of expertise, working on it tho, you talked about iterative design, what are your suggestions for an item of this type?, that can be game breaking.
jorb wrote:The running server is the test server.
Users browsing this forum: Claude [Bot], Dotbot [Bot], Google [Bot], Yandex [Bot] and 1 guest