Permadeath

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Permadeath

Postby Potjeh » Wed Oct 10, 2018 9:22 am

Permadeath doesn't really work with infinite stat growth, and infinite growth is the centerpiece of Haven's design.
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Re: Permadeath

Postby Granger » Wed Oct 10, 2018 9:23 am

wonder-ass wrote:the risk of losing your character is whats fun in this game.

I disagree with your implication of this to be true for everyone - while it might be for you it certainly isn't for everyone.
There have been long discussions about the pros and cons of permadeath, doom and gloom has been predicted - and didn't happen.

From my perspectice weakening the chance to be died is a good thing - for the ones that have no interest in PvP.
In case you need it for the suspense I would suggest you come up with an approach that allows players with your interests to fear for their lives but dosn't allow slaughter of random characters for the lulz.

Potjeh wrote:Permadeath doesn't really work with infinite stat growth, and infinite growth is the centerpiece of Haven's design.

That. And infinite growth is IMHO one of the biggest problems that H&H has.
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Re: Permadeath

Postby wonder-ass » Wed Oct 10, 2018 10:15 am

I beg to difer, death is a big part of life everyone would wanna live forever but we all die one day.
Nerfing death or taking death out of the game would make this game very stale and pointless.
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Re: Permadeath

Postby Pan_w_okularach » Wed Oct 10, 2018 10:43 am

I agree, actual 100% permadeath would prevent "infinite stat growth". Everybody makes mistakes, and everybody eventually dies. Some people die 10-20 times during a world, ruin their chracters completely then start from scratch, grind for a month and catch up with everyone. Infinite stat growth is compensated with infinite growth of quality (of curios, LP gear, food etc) and the amount of effort required to make a PvP level character is pretty much the same at any point of a world.
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Re: Permadeath

Postby Lyrroth » Wed Oct 10, 2018 11:22 am

wonder-ass wrote:I beg to difer, death is a big part of life everyone would wanna live forever but we all die one day.
Nerfing death or taking death out of the game would make this game very stale and pointless.


lel, this is what many people think and beliefs themself, it doesnt apply to everyone mind you

Pan_w_okularach wrote:I agree, actual 100% permadeath would prevent "infinite stat growth". Everybody makes mistakes, and everybody eventually dies. Some people die 10-20 times during a world, ruin their chracters completely then start from scratch, grind for a month and catch up with everyone. Infinite stat growth is compensated with infinite growth of quality (of curios, LP gear, food etc) and the amount of effort required to make a PvP level character is pretty much the same at any point of a world.


yeah sure tell me all about those crafters that NEVER DIES and regardless of permadeath or not, those grow infinite, only PvP chars die.


all you wanna achieve here is easier way to kill noobs, sprucecaps or single char people, it doesnt change anything to meta OR top faction


i still stick to my previous post
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Re: Permadeath

Postby Pan_w_okularach » Wed Oct 10, 2018 11:52 am

No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
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Re: Permadeath

Postby shubla » Wed Oct 10, 2018 12:10 pm

Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.

I agree, permadeath is good for fighters, makes fights exciting.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.
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Re: Permadeath

Postby Lyrroth » Wed Oct 10, 2018 2:01 pm

shubla wrote:
Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.

I agree, permadeath is good for fighters, makes fights exciting.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.


Either (de)buff rage that makes You not being able to port upon K.O or Siegecraft, since it's about sieging, right?
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Re: Permadeath

Postby DDDsDD999 » Wed Oct 10, 2018 2:20 pm

Lyrroth wrote:yeah sure tell me all about those crafters that NEVER DIES and regardless of permadeath or not, those grow infinite, only PvP chars die.

Who fucking cares about crafters infinitely grinding stats.

I feel like the current system could be made real to pvpers and not so much for noobs, but it takes balancing and jorb has proven time and time again he is completely incapable of any form of balancing. Only real way to make it work is a mechanics change.
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Re: Permadeath

Postby shubla » Wed Oct 10, 2018 2:42 pm

Lyrroth wrote:
shubla wrote:
Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.

I agree, permadeath is good for fighters, makes fights exciting.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.


Either (de)buff rage that makes You not being able to port upon K.O or Siegecraft, since it's about sieging, right?

I guess that would be a reasonable way to do it. Though then we might see fighters who dont buy rage, hoping that the enemies aggro them first.
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