wonder-ass wrote:the risk of losing your character is whats fun in this game.
Potjeh wrote:Permadeath doesn't really work with infinite stat growth, and infinite growth is the centerpiece of Haven's design.
wonder-ass wrote:I beg to difer, death is a big part of life everyone would wanna live forever but we all die one day.
Nerfing death or taking death out of the game would make this game very stale and pointless.
Pan_w_okularach wrote:I agree, actual 100% permadeath would prevent "infinite stat growth". Everybody makes mistakes, and everybody eventually dies. Some people die 10-20 times during a world, ruin their chracters completely then start from scratch, grind for a month and catch up with everyone. Infinite stat growth is compensated with infinite growth of quality (of curios, LP gear, food etc) and the amount of effort required to make a PvP level character is pretty much the same at any point of a world.
Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
shubla wrote:Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
I agree, permadeath is good for fighters, makes fights exciting.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.
Lyrroth wrote:yeah sure tell me all about those crafters that NEVER DIES and regardless of permadeath or not, those grow infinite, only PvP chars die.
Lyrroth wrote:shubla wrote:Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
I agree, permadeath is good for fighters, makes fights exciting.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.
Either (de)buff rage that makes You not being able to port upon K.O or Siegecraft, since it's about sieging, right?
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