new spar system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: new spar system

Postby Aceb » Fri Oct 12, 2018 6:36 pm

Reading this all I just see one big "make valhalla finally useful" tbh =)

Seeing how it would be made as community ask for long time now, I would probably with several people kill some low chars to enter there and train... or have fun with people generally.
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Re: new spar system

Postby Lunarius_Haberdash » Fri Oct 12, 2018 7:35 pm

My problem is that as cool as Valhalla is? It doesn't represent actual combat situations as I've come to understand them. In Faux Vitro training is going to be a lot more useful than some free-for-all splat fest in Valhalla.

Why not both?
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Re: new spar system

Postby Granger » Fri Oct 12, 2018 8:12 pm

ctopolon4 wrote:maneuvers should be added in valhalla

We shouldn't need to slaughter hundreds of meters of animals to get the moves in the first place.
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Re: new spar system

Postby Lunarius_Haberdash » Fri Oct 12, 2018 8:15 pm

Granger wrote:
ctopolon4 wrote:maneuvers should be added in valhalla

We shouldn't need to slaughter hundreds of meters of animals to get the moves in the first place.


I actually really like that system, but only because it beats the shit out of "You just get them."

I like the idea of combat maneuvers tied to certain experiences, and kinda wish there were more 'hidden' maneuvers, attacks, etc you could get alone the way.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: new spar system

Postby ctopolon4 » Fri Oct 12, 2018 8:31 pm

Granger wrote:
ctopolon4 wrote:maneuvers should be added in valhalla

We shouldn't need to slaughter hundreds of meters of animals to get the moves in the first place.

try to ask someone put it on parchment, and you probably will need 1-3 animals to get move which you are study
anyway u have to kill 5-10 animal of each type for additional LP, every week

problem is that valhalla provides only base maneuvers, no parry ,no meditation. i think this should be fixed (dont think this was intended)
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Re: new spar system

Postby maze » Fri Oct 12, 2018 8:50 pm

We've asked for spar arena's before.

The idea summary someone said here already~

You setup a totem and select the area for pvp. anyone can sign up at the totem.
Team 1-8 or Red team solo.

if you get knocked out then it cans like a normall spar match and just says "you lose"
if you level the area same thing.

adding a check boxs that makes everyones stats to 500 would be cool.
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Re: new spar system

Postby Lunarius_Haberdash » Fri Oct 12, 2018 10:33 pm

maze wrote:We've asked for spar arena's before.

The idea summary someone said here already~


That would be me, however, we also need an option to custom set everyone's stats so that practice fights can emulate "real" combat experiences with advantages and disadvantages.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: new spar system

Postby azrid » Sun Oct 14, 2018 4:50 pm

Controlled equipment/stat arenas in real game world rather than Valhalla sounds better.
Better community event quality and all that.
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Re: new spar system

Postby Aceb » Sun Oct 14, 2018 4:56 pm

azrid wrote:Controlled equipment/stat arenas in real game world rather than Valhalla sounds better.
Better community event quality and all that.


We are at the point of the world where even casuals that play little longer can achieve easly +500 stat chars with good enough weapons to stage such arenas. With a some work we can actually make it ourself this late in to the world.

Only real issue is learning combat moves in that matter.
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Re: new spar system

Postby azrid » Sun Oct 14, 2018 5:26 pm

I also remembered this thread.
There are some different ideas in it that might be good to consider.
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