Goblins

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Goblins (another use for tracking)

Postby spor » Wed Oct 31, 2018 11:43 pm

In line with the goblin or similar creature idea. I think it would be really neat if they stole unprotected items from claims and left track-able scents to burrows.

-Could only come out/steal on new moons.
-Maybe they could break holes in wooden fences.
-Could find tracks on abandoned claims
-Burrows could have loot piles like shipwrecks of previously stolen goods.
-Quality of stolen item could play into the quality, necessary per*exp, and combat prowess of creature.
-Further development could lead to nests
spor
 
Posts: 8
Joined: Mon Jun 18, 2012 11:52 pm

Re: Goblins

Postby AntiBlitz » Thu Nov 01, 2018 12:46 am

yes thats what im talkin about Spor, they wear the shit they steal, and keep loot in their little burrows. i like the idea that they leave scents too lol. i just think the idea of little goblin snatchers like in dwarf fortress would be neat, come take ur children and run away lol. come take ur shit and run away.
User avatar
AntiBlitz
 
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: Goblins

Postby Fierce_Deity » Thu Nov 01, 2018 2:11 am

Goblins stealing from claims and leaving a scent does sound pretty cool tbh. 'Reek of Goblins".
Fierce_Deity
 
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests