Fix to Raiding (as well as Brickwalls).

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Fix to Raiding (as well as Brickwalls).

Postby Aceb » Thu Nov 01, 2018 10:20 pm

Similar almost to mine, but with different numbers and words.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 10:25 pm

Aceb wrote:Similar almost to mine, but with different numbers and words.

I’m not quite sure what your idea entails. A quick summary of what I got was that the length or size of the wall scales the size of the shield? If so Larger walls would be build, zig zagging for more length even. Seems easily abusable.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 10:29 pm

shubla wrote:
Mario_Demorez wrote:Would that not just be soak?

You would need longer time to break the shield, if shield would take less damage per hit when damage is dealt to brickwall, rather than to palisade.

Oh, I understand now.
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Re: Fix to Raiding (as well as Brickwalls).

Postby shubla » Thu Nov 01, 2018 10:38 pm

Result would basically be more brimstone needed.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Mario_Demorez » Thu Nov 01, 2018 10:40 pm

shubla wrote:Result would basically be more brimstone needed.

Not totally against but the idea is to make sieges less cancerous. Brick wall might be too op if you increase both the time it takes to break it aswell as increase the cost.
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Re: Fix to Raiding (as well as Brickwalls).

Postby Aceb » Thu Nov 01, 2018 10:57 pm

Mario_Demorez wrote:
Aceb wrote:Similar almost to mine, but with different numbers and words.

I’m not quite sure what your idea entails. A quick summary of what I got was that the length or size of the wall scales the size of the shield? If so Larger walls would be build, zig zagging for more length even. Seems easily abusable.


Yes it scales up to a cap, so sieging takes somewhat similar time for brickwall as it takes for any type of wall that isn't a fence.

But I don't hate your idea or anything.
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Re: Fix to Raiding (as well as Brickwalls).

Postby neeco » Thu Nov 01, 2018 11:11 pm

Aceb wrote: I don't hate your idea or anything.
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Re: Fix to Raiding (as well as Brickwalls).

Postby MagicManICT » Fri Nov 02, 2018 12:15 am

Well laid out idea, but I think the main issue people have with raiding is the length of time involved currently. Last major raid I saw was the big NK/HH battle, which, if memory serves, was something like 24 hrs of camping and firing catapults.
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Re: Fix to Raiding (as well as Brickwalls).

Postby CaddoPuma » Fri Nov 02, 2018 12:23 am

MagicManICT wrote:Well laid out idea, but I think the main issue people have with raiding is the length of time involved currently. Last major raid I saw was the big NK/HH battle, which, if memory serves, was something like 24 hrs of camping and firing catapults.
Mario's goal is to reduce the time required for sieging...or at least remove the requirement for being there start to finish...without making walls pointless and peaceful farmers defenseless. I think he's struck a healthy balance.
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Re: Fix to Raiding (as well as Brickwalls).

Postby DDDsDD999 » Fri Nov 02, 2018 3:11 am

How does the claim determine whether it has a palisade shield or brick wall shield?
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