Adder1234 wrote:Not to mention, one of the biggest problems I see with the current system is that there is no difference between the current openings. It doesn't matter which color you open as long as you have an attack in that color, so you just end up with everyone using the easiest opening.
Not true at all. You open red/blue or green/yellow. A lot of red can be quickly removed with zig-zag, but it's easy to raise and kito does a lot of damage when you raise it. Blue can be removed at a steady rate, but damage is low to non-existent, and you can't open someone's blue faster than they can restore. But if you land good op-knocks on their blue, they can easily get cleaved for a lot. Green and yellow you want to use so you don't need to stack IP with cleave. The chip damage with punch/uppercut is also slightly higher.