Deeper Cave Levels Idea Compilation thread

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Deeper Cave Levels Idea Compilation thread

Postby MagicManICT » Thu Jan 03, 2019 3:38 am

@Dakkan: don't forget jorb has mentioned multiple times he'd like to add dragons at some point.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Deeper Cave Levels Idea Compilation thread

Postby Granger » Thu Jan 03, 2019 6:43 am

⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Deeper Cave Levels Idea Compilation thread

Postby Embers » Thu Jan 03, 2019 1:48 pm

Entrances to a more thematic instances on the fifth layer. A thematic dungeon has quite a few entrances, all of which act as a natural resource ( so they cannot be claimed) When you enter a thematic dungeon, your minimal goes black, you can't teleport to hs unless knocked ( and by teleporting this way all your shit is left there to decay) and you get a constant hp drain from "darkness" which is pretty much a mechanic from path of exile.
Thematic dungeons feature increased creature spawns, greatly increased stats of said creatures, some good loot and occasional pvp with other delvers.
A thematic dungeon is a decent sized open cave level, that warps reality just like the lake vortexes do (you have quite a few exits, but they lead to different parts of the world, changing locations every so often). What are the actual themes? IDK, what about a cave with lots of decorative rock crystals, some of which you could mine, or snatch an extra pickaxe from a small abandoned minecamp. What about a chasm with cracked ground that swallows adventurers as they step on it. Possibilities for emgame and exploration are pretty big imo
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