Sarge wrote:Heya p's.
Hey Sarge

Aceb wrote:Closer to E border would be ruins and left land / littered earth with roads, claimed resources to be milked last time before being swallowed by void
Hey, hey, do not arouse doomsayers like that. They are already quite agitated.

a few people wrote:tedium
Moving larger single man projects would be indeed a problem.
Moving CF or kingdoms will be much less problematic. In case of CF I can easily see how managers of CF
kindly ask merchants to provide necessary materials and labor to make a new trade hub or else ... In case of kingdoms I expect each kingdom to keep a chain of cairns up to the new world edge so they can move villages one by one as well as buffs. I would expect that some kingdoms may try to suffocate other kingdoms and literally cut them off from their future by claiming over their expansion path, so yeah, a fight for space.
Yes, structures will be built only as good as momentarily needed. That's a minus.
On the other hand I see people sticking to old designs and working with them instead of rebuilding in a better way. Forceful relocation might help some of them to rebuild in a better way, or quit if they are bored enough.
A new beginning is something people are often looking for, yet they lack courage to actually start anew.
It might help to let people choose in creation room to spawn either at the new side or at the old side.
Dakkan wrote:Unclaimed land on the east side could decay into ocean, but villages (and some buffer terrain around it) could be preserved, resulting in the east becoming first an archipelago, followed by more and more sparse islands of the earliest, longest lasting villages. A village losing authority would be an Atlantis-level catastrophe.
That's how I imagined it. There are a few problems:
- it might create zones impossible to siege,
- perhaps there should be some forceful sinking of the land to allow removing almost emptied map stripes
- underground must be be flooded too
I'd prefer sinking made dependent on elevation rather than on being claimed. There could be a village or kingdom magic action to raise land on the whole claimed area, with cost increasing at each use.