Embers wrote:what if a tool has more than 2 components to it ( like a metal axe) ? Are you suggesting, according to the geometric mean formula, to use a cubic square? What about any tools that could use four components?
Yes.
What will be the reason for a tool to exist if crafting it above the base (10) quality would take months?
That's nonsense, materials >q10 will still end in a result >q10.
The only difference would be that you wouldn't be able to raise the quality
that much (compared to now) through increasing
only one of the ingredients.
I would personally look not at tools, but at the harvested bones, which are unhindered by hardcaps thus allowing such luck-based-first-day-quality-jump. Whadda you think?
Quality of stuff harvested from skeletons getting capped by the character would be something I could live with. What about you?
Speaking of metals:
Some have asked in the past to turn anvil and hammer from being counted as an ingredient (for the quality of the resulting items) into a softcap, which would be even harsher than turning the general formula to a geometric mean as anvil+hammer wouldn't be able to raise resulting quality anymore.
IMHO a good idea, should be done
in addition to this suggestion (and for the other workstations with similar functions, like herbalist tables).