Idea. Kingdoms

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Idea. Kingdoms

Postby boogis » Wed Jan 09, 2019 2:10 pm

here we go again to basics. i probably should charage for classes :D :D :D
there are three basic instincts for all living creatures includin men
1. ingestive behavior trait
2. sexual instinct
3. leadership instinct or domantion.

so these are instincts and they are basics. no one teach you instinct you know.
read some psychlogy book or scientific research for example franch man named Didye Dezor on rats and you will undersatand it better. Or John B. Calhoun with his "Universe-25". Hierarchy is in genes its been proved there no arguement about it.

https://www.youtube.com/watch?v=2PXI6F1EFH8 use subs
https://www.youtube.com/watch?v=EpKXhRq1XsQ
https://en.wikipedia.org/wiki/Behavioral_sink
https://link.springer.com/article/10.1007/BF02253377
http://aris.ss.uci.edu/~lin/22.pdf
boogis
 
Posts: 120
Joined: Sat Dec 29, 2018 10:14 am

Re: Idea. Kingdoms

Postby Hrenli » Wed Jan 09, 2019 4:20 pm

boogis wrote:Just offering deeper system, more veriety, more heirarchy, more economy, more power, more war sceens.


Having basic gameplay building blocks (as it is implemented now, take coins f.e.) instead of premade constructs (as you are proposing, built-in stockmarket f.e.) is actually MUCH deeper and flexible. You might be old to gaming but you seem to be really new to basics of game design.
Too old to rock-n-roll, too young to die.
Hrenli
 
Posts: 1169
Joined: Mon Mar 21, 2016 1:39 pm

Re: Idea. Kingdoms

Postby Aceb » Wed Jan 09, 2019 10:26 pm

boogis wrote:im new to this game

boogis wrote:[...]
Just offering deeper system, more veriety, more heirarchy, more economy, more power, more war sceens.

Pick one.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Idea. Kingdoms

Postby Dakkan » Thu Jan 10, 2019 12:16 am

Again, most of those things have existed/happened this world, in the extreme detail you want. They just weren't menus, or enforced constructs that realms are required to use.
User avatar
Dakkan
 
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Idea. Kingdoms

Postby boogis » Thu Jan 10, 2019 2:52 am

:D :D :D
boogis
 
Posts: 120
Joined: Sat Dec 29, 2018 10:14 am

Re: Idea. Kingdoms

Postby boogis » Fri Jan 11, 2019 4:43 pm

Forgive me for not knowing all of mechanics but here what is an offer, maybe I can’t match all your accuracy mechanics expectations but it’s just a vision and u can adjust it yourself. here is a deal- king and only king can build a palace, castle and big strong walls around his palace and castle territory. other villages in the kingdom can also build a castle and walls (not palace) but only if king granted them title of duke or count (maybe king grant a duke title and then duke grants a count titles to others), if u r duke or count u build a castle a wall. all other villagers in domain of duke or count once their base has been under attack can teleport to the castle they belong to. for protection. criminal can stay on castle territory as well, cos its much safer, but headhunters can see them. so, if you covering criminal on your territory and he committed crime against other kingdom that could cause a war. you see? criminal can hide on neutral territory but wall is no so strong and if you don’t claim being part of other big kingdom you can’t expect protection from big brother so you are on your own. so, in this case criminals will try to attack only innocent independent villages, fearing no revenge. This will motivate players for unions and building kingdoms.

also, maybe if enemy destroyed your village where your home campfire was, it will automatically transfer to castle your village belongs to, so you won’t end up in another side of the world. but if castle is destroyed then yes, u will appear somewhere else.
so, we can think over other function of castle but basic is that it’s like an army base, very strong and difficult to destroy. if all solders and villagers teleport there and enemy destroyed all surroundings and started to destroying the castle then all solders and villager have to somehow protecting it, not letting destroying the wall by rebuilding it. let enemy endlessly use catapults. so that one catapult isn’t enough, they have to use few from many sides. once walls are broken then all defenders can hide in castle and archers from roof can shoot in attackers while attacker can use other mechanisms for protection.

palace is must have attribute of the king, that’s one of the reasons why I suggest stock markets, banks and so on, palace will give ability to build and control all big institutions of kingdom like taxes, stock market, banks or something.
dukes and counts behind their wall will have also markets but smaller then capital. if in capital you can have endless number of stalls then in duchy you can have only 20 but in county only 10, something like that.

also, stock market is a good idea if idea of warehouse will be implemented. so, duchy county and capital claims have rights to build a warehouse. they are underground like mines, but they have like a shelf similar to cart, where you know, you can put 6 wheelbarrows with full stockpile, so those shelve will have maybe 20-40 stockpile spaces each and you could fill them up directly from wheelbarrow. there will be like heaps of them in underground warehouses, with quality depending on how rich this village is. so, this will give good motivation for conquering duchies, counties and kingdoms, the loot!!! GOODS!!! ITEMS. TREASURES!! if we let kingdom collect more goods and resources and will give more space to keep it and save it then it will attract more enemies, more conflict. Let kingdoms get more and more rich and then it will attract more barbarian tribes to destroy and loot them.

also if you keep your resources in warehouse you are issued a document that you have res of 1000 quality in amount of 1000 peices, so you can give it to anyone as for of payola and anyone who has your paper can get 1000 res from any store. there gotta be situation with quality fixed somehow. so maybe there will be grades in those shelves. like you can only put quality between 900-1000 to those shelves and if someone gave you this document then storeman gives you qality of 900 and higher up to 1000. range of quality can be set up manualy.

also, if banks will be implemented then enemy can not only robe village for resources but also for their kingdom currency and then use this currency to buy all goods in capital of that kingdom. that why many would prefer to keep money in capital bank but then it put more risk on capital. anyway, the more diverse kingdom system the more interesting it will be and more conflict cause.

thank you. excuse my spelling.

Image

Image
Last edited by boogis on Fri Jan 11, 2019 4:57 pm, edited 1 time in total.
boogis
 
Posts: 120
Joined: Sat Dec 29, 2018 10:14 am

Re: Idea. Kingdoms

Postby MagicManICT » Tue Jan 15, 2019 5:05 am

Ok, I'm killing this thread here. If the devs are interested, they'll still see it and can comment, but it's devolving into nothing but a trolling match.

Additional thoughts: If anyone sees posts that are off-topic, deliberately trolling or derailing, or otherwise against the rules, bring it to the attention of the staff. Don't continue to derail the thread. Those that seem to be stirring the pot the most will get severer bans than others.

We put up with a lot in The Inn and Moot because we want some drama, but lets try to keep conversations here somewhat civil. People are putting their hearts on the line, and it's nice to not have it crushed like the skull of a kitten found by an overly aggressive dog. Same goes for being overly sensitive and arguing with every point made against you. If you don't want discussion on your idea, you can always PM jorb or loftar with it.

The offending posts have been sent to Hel. I have no issue banning all parties involved.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 4 guests