Increasing stat cap idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Increasing stat cap idea

Postby Granger » Sun Jan 20, 2019 10:37 pm

Aceb wrote:Adding stronger varations of trolls or "legendary" types of regular animals fix it a bit.
But only for a short while.

Other than that, we have to live with most PvE being just not as strong, that's natural course of things. Sadly or not.
Painting something als 'alternativlos' (no other solution available, accept this offer) as you did here (with 'natural course of things') is a fallacy. There are alternative suggestions on how that problem could be solved (for examaple this one), even when you don't like them.
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Re: Increasing stat cap idea

Postby Aceb » Sun Jan 20, 2019 11:00 pm

Granger wrote:
Aceb wrote:Adding stronger varations of trolls or "legendary" types of regular animals fix it a bit.
But only for a short while.

Other than that, we have to live with most PvE being just not as strong, that's natural course of things. Sadly or not.
Painting something als 'alternativlos' (no other solution available, accept this offer) as you did here (with 'natural course of things') is a fallacy. There are alternative suggestions on how that problem could be solved (for examaple this one), even when you don't like them.


I knew You will pull this again. Sorry, not buying it. I play for progress, not to fight un-progressing. I will stop it right here, none of us is going to convice each other. I know what You wish for, but I don't want it in this particular game.
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Re: Increasing stat cap idea

Postby MightySheep » Sun Jan 20, 2019 11:06 pm

Very bad idea, this specifically punishes players for progressing fast. Why should players be punished for progressing fast?
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Re: Increasing stat cap idea

Postby Try∞ » Mon Jan 21, 2019 2:24 pm

MightySheep wrote:Very bad idea, this specifically punishes players for progressing fast. Why should players be punished for progressing fast?


How is it punishment?
People would catch up with the stat cap and then worry less about the stats and start their own community events like pvp arena with fair play and if someone tries to kill the person the judges would gang up on that player, have events like work in a group to take down a troll because at that time the stat cap would be around let's say 300 and trolls from what I know a hella strong and so on.
Until devs release another update increasing the stat cap by a bit, giving players another goal to achieve and so on. And if they progress fast they can always find other things to do, because there would be less things to worry about like crops or animals once they have reached the max current stat cap, they could pursue their other abimtions in the game, rather than being stuck having to always farm for infinite quality and get bored of the game.
Sure quests and dungeons made it less tedius, but the infinite stat cap or just one single stat cap is no good either way. Either have increasing stat cap or remove it entirely.
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Re: Increasing stat cap idea

Postby Yorla » Mon Jan 21, 2019 4:12 pm

Just pointing out: people will have to tend their fields regardless - just to keep their livestock, well, alive. And this statcap ladder reminds me very much of WOW. But while WOW has endgame content for each addon, H&H sandbox does not. Leave the devs alone and let them rather create something really interesting for them then readjusting your stats every week.
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Increasing stat cap idea

Postby Aceb » Mon Jan 21, 2019 5:40 pm

How is it punishment?

It is because if You're person familiar with the game or competetive one, You are being hold by artificial schackles.
People would catch up with the stat cap and then worry less about the stats

Sorry to wake You up, but no. People would try to find any possible way to gain advantage over somebody else AND there would be still be problem of people not reaching this, because they're very slow or not even trying, but crying.
and start their own community events like pvp arena with fair play and if someone tries to kill the person the judges would gang up on that player, have events like work in a group to take down a troll because at that time the stat cap would be around let's say 300 and trolls from what I know a hella strong and so on.

Here, You live with your imagination but not reality, expecting a player base to take things in their hands. There are some people ready to make community events but many is not or too lazy for it, especially if there aren't interesting rewards like hats, tokens'n'stuff. Basically, You might want that, but it doesn't make everyone wanna do that. It matters much.

Until devs release another update increasing the stat cap by a bit, giving players another goal to achieve and so on.

No, I already gave You two reasons why this won't work. FIRST, because it forces devs to push content on weekly basis. We want them to work on our beloved game but not being slaves to it. Like the "another birb joke" was going around. TWO players who achieve ceiling, either fight for domination or quit because of boredom (Cryofall game current problem).
And if they progress fast they can always find other things to do, because there would be less things to worry about like crops or animals once they have reached the max current stat cap, they could pursue their other abimtions in the game, rather than being stuck having to always farm for infinite quality and get bored of the game.

First no, You still have to fed animals, secundo, it's hard to achieve ambitions if people quit after reaching "everything" and fighting for domination is much harder if You can't try and leave your enemies a step behind before confrontation. This doesn't change much if anything.
Sure quests and dungeons made it less tedius, but the infinite stat cap or just one single stat cap is no good either way. Either have increasing stat cap or remove it entirely.

We have no statcap and it's good. We need just balancing with broken FEPs so progression is much slower, but still there and relative enough.
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Re: Increasing stat cap idea

Postby wonder-ass » Mon Jan 21, 2019 6:11 pm

a idea i had was alpha animals that scale with time so that there will always be animals to watch out for even more for hermits.
see homo sexuality trending,. do not do that.
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Re: Increasing stat cap idea

Postby Granger » Mon Jan 21, 2019 6:13 pm

Aceb wrote:We need just balancing with broken FEPs so progression is much slower, but still there and relative enough.

We need more than that.

The general quality system is borked (as using an arithmetic mean over materials to determine the final result, even factoring in workstations that are not consumed) which leads to one successful cheese (early kill of HQ mob) or having spiraled something once (anvil+hammer) enabling boundless mass-production of inflated quality items from crap source materials. This also needs to go, together with the multiplications for Symbel, Feast, Charisma.
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Re: Increasing stat cap idea

Postby widelec_szatana » Mon Jan 21, 2019 6:37 pm

combat skills cap only? so you'll actually need friends(or alts) to hunt big game and you wont get easy wpierdole'd by someone who has 1000ua more than you
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Re: Increasing stat cap idea

Postby Aceb » Mon Jan 21, 2019 9:02 pm

Granger wrote:
Aceb wrote:We need just balancing with broken FEPs so progression is much slower, but still there and relative enough.

We need more than that.

The general quality system is borked (as using an arithmetic mean over materials to determine the final result, even factoring in workstations that are not consumed) which leads to one successful cheese (early kill of HQ mob) or having spiraled something once (anvil+hammer) enabling boundless mass-production of inflated quality items from crap source materials. This also needs to go, together with the multiplications for Symbel, Feast, Charisma.


I agree that every tool perhaps should have the same meaning of quality effect, but believe me, nerfing clay and metal industry will hinder Q process decently enough, along with FEP rework.


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no, no combat caps, bring more friends and use brain (probably)
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