First of all, no it wouldnt and second of all do you think this is a bad thing? New players actually being included in the game is somehow bad?
When I first played Eve online there were 3 large factions that were recruiting noobs and they had a whole infrastructure to supply them with the basics and give them training / show them the ropes so you can actually enjoy Eve how its meant to be played. I was able to join one of the gigantic mega-faction wars within first couple of weeks.
But no you think noobs should be confined to hermitages and shanty towns, where they belong right? I remember when I first started on W5 I wanted to actually play the game but had to play hermit since I didnt know anybody. I think it was W7 when I started with a bigger group of people of friends from other games which allowed me to get foot in the door to actually playing the game properly because we merged with another group.
This is not bad and I am not saying this should not be allowed, but I would not advise that.
This game is enjoyable at different stages in a different way. And I dare to say first time noob experience is the best and the most thrilling. I would rather encourage noobs to embrace it. This is the time most veteran players are nostalgic about.
Then you get your mid game, if you stick. When you think you know all, unite with a couple of friends and have your first local conflicts.
And then there are factions and politics. If you jump into that right away, you are hugely missing out on the game experience, not getting included it it as you said.
Imagine if it is like you say and factions are all trying really hard to compete for new player recruitment, I think this would be a 100x better new player experience than current.
Competing for players is great, but it should be encouraged via making you want to lure newbs into your realm (not your main town) by game mechanics, not by making recruiting safe.
That's why I said in my first post that "any public village which evolve beyond a shanty town" get alt killed. I remember a specific village earlier in this world that was forum recruiting and I found them in game and I remember just feeling sorry for them because they progressed too much and I KNEW they were just a ticking time bomb (they died to alt). Have you also noticed how new brodgar is not a thing any more, even their style of separated plots didnt stop them getting alt killed in I think it was W9.
Open villages are not supposed to progress over a certain point, because recruiting isn't supposed to be safe. You put it as a bad thing, but to me it seems entirely reasonable. Social game is a part of the game and ability to tell who is your friend and who is a backstabbing bastard is one of foundations of creating a successful faction. And you are supposed to make mistakes on that part. Politics are fun. Relationships between players are fun. Spy games are fun.
What was no fun is summoning entire enemy army inside, but that's long fixed.
I thought you weren't serious on the banning part and just assumed you mention it as an example, because you don't know the solution and founding it is open for debate.
But if that's actually what you mean, then...
Well, I can't even begin the endless list of reasons it can not possibly work in hnh.
But either way, I am 100% sure any existing faction would give one banned account or ip for a chance at doing an inside job. And then how would banning a person help the destroyed town? Or you also suggest rollbacks? Then they would exploit this for rollbacks, lol.
And where does insiding start? Is it insiding when you share info about their online hours, combat power, etc? or is it only insiding if the town was successfully raided?