Fear the Beast!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Fear the Beast!

Postby Hrenli » Wed Jan 23, 2019 1:35 pm

blinx wrote:6) q of animals wont be high at world gen, q of wild animals is raised by quest completions


Where have you got that idea from? Sounds like someone who has not seen a single world start...
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Re: Fear the Beast!

Postby Damon_Cooper » Wed Jan 23, 2019 1:39 pm

blinx wrote:No, because:

1) No.

2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.

3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.

4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.

5) q of animals doesn't affect strength

6) q of animals wont be high at world gen, q of wild animals is raised by quest completions

1 -
2 I don't think the game should be designed to please stupid ppl
3 This won't prevent true hunters from cooperation - numbers are pretty shity (and could be downgraded - shown as example)
4 if it was hard to exploit - let it be? some shit here
5 and what?
6 so what?
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Re: Fear the Beast!

Postby MightySheep » Wed Jan 23, 2019 3:23 pm

The solution is simple, give bears an AoE attack.

I mean lets be honest its always just been because the ai is dumb af that cheese even exists.
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Re: Fear the Beast!

Postby Aceb » Wed Jan 23, 2019 3:25 pm

MightySheep wrote:The solution is simple, give bears an AoE attack.

I mean lets be honest its always just been because the ai is dumb af that cheese even exists.


This. Each animal bigger than Bear should get a something similar to full circle, so You can't naked zerg it in any way.
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Re: Fear the Beast!

Postby SaltyCrate » Wed Jan 23, 2019 3:34 pm

Damon_Cooper wrote:
Robertzon wrote:How do you kill an animal with multiple alts?

animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...
like here

How did you determine that that is how it was killed? Instead of just being shot repeatedly by a single character, for example, which is easier way to kill bears on day 1 anyway. Or any number of other ways to cheese, instead of spending tons of time building beacons.
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Re: Fear the Beast!

Postby shubla » Wed Jan 23, 2019 3:36 pm

Big beasts like bear should have some special attack where they start spinning like beavers in salem.
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Re: Fear the Beast!

Postby Embers » Wed Jan 23, 2019 3:46 pm

pretty sure bears have an aoe attack
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Re: Fear the Beast!

Postby discospaceman » Wed Jan 23, 2019 4:45 pm

As with most suggestions on the forum, it comes from a reasonable place and is put down with unreasonable fervor by those who rely on the cheese.

:lol:
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Re: Fear the Beast!

Postby Damon_Cooper » Wed Jan 23, 2019 4:48 pm

SaltyCrate wrote:
Damon_Cooper wrote:
Robertzon wrote:How do you kill an animal with multiple alts?

animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...
like here

How did you determine that that is how it was killed? Instead of just being shot repeatedly by a single character, for example, which is easier way to kill bears on day 1 anyway. Or any number of other ways to cheese, instead of spending tons of time building beacons.

I said "like (demonstated) here" not "as it was here"
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Re: Fear the Beast!

Postby SaltyCrate » Wed Jan 23, 2019 5:04 pm

Damon_Cooper wrote:I said "like (demonstated) here" not "as it was here"

What's the difference? If it was not how it was done then you have yet to show that the specific problem you actually try to solve actually exists. If anything, then these
Granger wrote:As it's quite impossible to keep players from cheesing animals I suggested this change which would at least reduce the fallout of it happening.

idea is actually more applicable, as a more general approach to cheesing. Even if I find it probably too invasive of a change.
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