blinx wrote:6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
Where have you got that idea from? Sounds like someone who has not seen a single world start...
blinx wrote:6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
blinx wrote:No, because:
1) No.
2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.
3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.
4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.
5) q of animals doesn't affect strength
6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
MightySheep wrote:The solution is simple, give bears an AoE attack.
I mean lets be honest its always just been because the ai is dumb af that cheese even exists.
Damon_Cooper wrote:Robertzon wrote:How do you kill an animal with multiple alts?
animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...
like here
SaltyCrate wrote:Damon_Cooper wrote:Robertzon wrote:How do you kill an animal with multiple alts?
animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...
like here
How did you determine that that is how it was killed? Instead of just being shot repeatedly by a single character, for example, which is easier way to kill bears on day 1 anyway. Or any number of other ways to cheese, instead of spending tons of time building beacons.
Damon_Cooper wrote:I said "like (demonstated) here" not "as it was here"
Granger wrote:As it's quite impossible to keep players from cheesing animals I suggested this change which would at least reduce the fallout of it happening.
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