wounds giving stat buffs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: wounds giving stat buffs

Postby Burinn » Sat Jan 26, 2019 1:08 am

Or perhaps the idea that you should get stronger as you get injured is just stupid.
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Re: wounds giving stat buffs

Postby Zentetsuken » Sat Jan 26, 2019 1:11 am

abt79 wrote:I think callouses would fit this niche perfectly as the positive version of nerve damage/toad butter, ie a somewhat permanent wound that gives a dexterity, masonry or whatever bonus.


This is a great idea. There are different "sorts" of callouses too. Like maybe getting pricked by enough porcupines could reasonably add a bit of a buff to sewing even? It's like playing guitar, if you do the same sort of shit over and over again until you get injured eventually you get immune to it.

Bee stings and snake bites could work this way to some degree as well.

abt79 wrote:I’d also like to bring up the fact that, whether or not it’s a good thing to you, bittersweet or positive wounds would obviously add a negative to ancient roots, which heal all wounds indiscriminately


THIS is an amazing idea and totally balances any immunity type positive debuffs. Any and all positive debuffs could very reasonably heal slowly like a Blade Kiss too. Callouses don't stick around if you stop hard work.
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Re: wounds giving stat buffs

Postby abt79 » Sat Jan 26, 2019 1:13 am

Burinn wrote:Or perhaps the idea that you should get stronger as you get injured is just stupid.

Looks like someone doesn’t understand how working out actually works
in certain cases minor injuries can be a good thing
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Re: wounds giving stat buffs

Postby Burinn » Sat Jan 26, 2019 1:42 am

abt79 wrote:
Burinn wrote:Or perhaps the idea that you should get stronger as you get injured is just stupid.

Looks like someone doesn’t understand how working out actually works
in certain cases minor injuries can be a good thing


Yeah, getting mauled by a bear is a lot like working out.

Get a grip.
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Re: wounds giving stat buffs

Postby Zentetsuken » Sat Jan 26, 2019 1:57 am

You have to get mauled by a bear like every day and eventually you will build mauling immunitites, this is just commons science
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Re: wounds giving stat buffs

Postby wonder-ass » Sat Jan 26, 2019 2:07 am

Burinn wrote:
abt79 wrote:
Burinn wrote:Or perhaps the idea that you should get stronger as you get injured is just stupid.

Looks like someone doesn’t understand how working out actually works
in certain cases minor injuries can be a good thing


Yeah, getting mauled by a bear is a lot like working out.

Get a grip.


i wasnt talking about grievous wounds to begin with lol.
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Re: wounds giving stat buffs

Postby Ysh » Sat Jan 26, 2019 2:30 am

What do not kill you make you stronger!
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Re: wounds giving stat buffs

Postby azrid » Sat Jan 26, 2019 9:35 am

I guess this mechanic is used a lot in videogames.
Just look at any barbarian or berserk character in mobas or rpgs.
At lower hp they have some kind of damage increase.
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Re: wounds giving stat buffs

Postby Burinn » Sat Jan 26, 2019 3:33 pm

azrid wrote:I guess this mechanic is used a lot in videogames.
Just look at any barbarian or berserk character in mobas or rpgs.
At lower hp they have some kind of damage increase.


And people intentionally take wounds to min-max their stats. Short of something """magic""" going on it doesn't make any sense.
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Re: wounds giving stat buffs

Postby azrid » Sat Jan 26, 2019 8:13 pm

Stop making the idea sound better if you don't like it.
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