overtyped wrote:For the casual hearthling, just getting 300 in all stats is already a big hurdle. Not concerned.
Imo large part of forum community is not casual players (also valid question about paying community), so somewhat ignoring hardcore players may be opposed on forum.
Second, any large system that changes gameplay should be satisfactory for all players (both casual and hardcore). Otherwise it is just too disruptive for living game.
And third - i believe there is elegant (if complex) solution with rebalancing stat softcaps and influence of stats on game in general (with non-linear influence, like mentioned early).
Good example of said non-linear function is
sqrt(Q/10) of most items in game, where linear increase in quality is barely translated into actual increase in effect past certain point.