Quest objects

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Quest objects

Postby Zentetsuken » Thu Jan 31, 2019 1:56 pm

Ozzy123 wrote:please aleck stop doing it to me, stop becoming 2nd granger


my ideas are fun and whimsical ozzy :(
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Re: Quest objects

Postby overtyped » Thu Jan 31, 2019 1:59 pm

jorb wrote:Idk about that. If anything they could perhaps defend themselves.

yes! It should throw a pebble projectile if it's a rock, or a stick if it's a tree.
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Re: Quest objects

Postby 2d0x » Thu Jan 31, 2019 2:27 pm

Spawning aggressive Nidbane, whose strength depends on the number of people who visited the questgiver?
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Re: Quest objects

Postby Ozzy123 » Thu Jan 31, 2019 2:30 pm

2d0x wrote:Spawning aggressive Nidbane, whose strength depends on the number of people who visited the questgiver?


Some random newbie that doesn't even know its a questgiver because he doesn't have a quest from him cuts a tree down to build his first log cabin and he gets destroyed by a nidbane with 1000 uac? Damn, that sounds like a great idea
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Re: Quest objects

Postby 2d0x » Thu Jan 31, 2019 2:33 pm

Ozzy123 wrote:
2d0x wrote:Spawning aggressive Nidbane, whose strength depends on the number of people who visited the questgiver?


Some random newbie that doesn't even know its a questgiver because he doesn't have a quest from him cuts a tree down to build his first log cabin and he gets destroyed by a nidbane with 1000 uac? Damn, that sounds like a great idea

For example, a warning box may appear after each hit: "Forest spirits are annoyed" or something. Another option is to simply increase the questgivers HP.
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