Inner village crossroads

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Inner village crossroads

Postby Vassteel » Mon Feb 04, 2019 1:09 pm

whynot have roads inside of Village claim that don't extend beyond village cost Auth for fast travel vs TW ?
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Re: Inner village crossroads

Postby Avu » Mon Feb 04, 2019 1:11 pm

I guess if I had to I could live with that. Still like crossroads more as they're less ugly but still.
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Re: Inner village crossroads

Postby jorb » Mon Feb 04, 2019 1:13 pm

One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.

Do note also that paving greatly reduces the cost of traveling along roads.
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Re: Inner village crossroads

Postby pppp » Mon Feb 04, 2019 1:25 pm

Vassteel wrote:whynot have roads inside of Village claim that don't extend beyond village cost Auth for fast travel vs TW ?

Conisder a mole teleporting along village roads in order to drain the claim.

jorb wrote:Do note also that paving greatly reduces the cost of traveling along roads.

Great hint. Thanks.
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Re: Inner village crossroads

Postby Vassteel » Mon Feb 04, 2019 1:28 pm

jorb wrote:One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.

Do note also that paving greatly reduces the cost of traveling along roads.



If that's the case Jorb. Would it be possible to implement a system for paving a road? Say Interacting with the starting point and paying a cost in stone to pave along its path.
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Re: Inner village crossroads

Postby Avu » Mon Feb 04, 2019 1:32 pm

jorb wrote:One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.

Do note also that paving greatly reduces the cost of traveling along roads.


Wait what? How where? Paving what exactly? the posts the entire route? how much? What is greatly reduced exactly?

What about reducing weariness though? I was logged out 6 hour (no bed) and i was still at 100% (need to double check), can it go over 100% how does it work? Basically once I hit 100% it didn't go down. I mean I use teleport to heart quite liberally but it''s still the most logical solution because it makes half the trips free. The only way I'd change how I do things if I didn't have to go out for days or if I planned from some very long trip. But really travel weariness suckz.

I get it that free traveling fucks with your questing system but It would be much more fun for everyone if it was quests that were limited and not traveling. Not everyone quess all the time but everyone has to go at least somewhere...
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Re: Inner village crossroads

Postby jorb » Mon Feb 04, 2019 1:37 pm

Roads count the tiles they pass to calculate cost. Paving costs one. Grass costs three. Deep water is pretty expensive. &c.
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Re: Inner village crossroads

Postby pppp » Mon Feb 04, 2019 1:38 pm

Avu wrote:...

Basic bed does reduce TW and is quite efficient at that.
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Re: Inner village crossroads

Postby Yorla » Mon Feb 04, 2019 4:32 pm

jorb wrote:One thing that I could perhaps get behind is reducing the TW on travel along claimed roads, quite simply.

Do note also that paving greatly reduces the cost of traveling along roads.


Paving decays.
Please remove that nonsense with TW on teleporting back home. You made the game where we should travel miles just to get to questgivers and now rendered roads completely useless for lowstat newbies. Haven't you noticed what the road back to home in RL is usually shorter than the trip from home? :) If 15 out of 1.5K players abused the system, why everyone else has to suffer? Also for now teleporting on hearth fire is the only way of logistics inside villages - useless.
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Re: Inner village crossroads

Postby Ozzy123 » Mon Feb 04, 2019 4:45 pm

jorb wrote:Roads count the tiles they pass to calculate cost. Paving costs one. Grass costs three. Deep water is pretty expensive. &c.


Image

Not like it matters how much they cost :(


Yorla wrote: If 15 out of 1.5K players abused the system, why everyone else has to suffer?


That's a good question, I feel like unfortunetly it works like that in most of the changes, people are spamming on forums saying "HAHA GOOD JOB DEVS, FUCK YOU GRINDERS, FUCK YOU BOTTERS, WE SHOWED YOU!" not realizing that 90% of players that will get fucked by some change are just normal hermits. For travelling all these botting grinders will eventually have 1000 will grinded on a 500x500 botted farm to travel everywhere but all these peacefull newbies that would like to visit a market won't be able to do that because they will be stuck at max 100 will forever.
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