They already tried to appease you people by limiting road travel and adding TW back to hearthing.
S t o p
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
shubla wrote:Hearth is in name of the game. If you remove hearthing. The game should be renamed to "haven & long walks"
Granger wrote:As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.
Lunarius_Haberdash wrote:Granger wrote:As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.
Well said. You're right about the utility to get unstuck, and I see that argument being a sound one. I know that current Loftar has stated that the mechanic of Oceans being a barrier for Charter Stones cannot be applied to things that do not have a static location.
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