waga wrote:tetradigem wrote:Granger wrote:A support that can be made without metal and wax and only covers a tiny area, just enough to probe cave walls, would be something.
Simply because playing the blindfolded cave-in slot machine when initially breaking cave walls isn't a good mechanic, IMHO.
i mean its really not that complicated of a mechanic. if you can grasp basic minesweaper youve got a hold on mining in this game. its just that like minesweeper, make a mistake once and you lose the entire game.
You like to shitpost every thread with your inaccuracies don't you?
First time I say something but I spotted at least 5 non sense the last 2 days.
1) the very first tile without support is luck based.
2) sometimes you don't have other option than to try your luck all adjacent tiles being a potential cave in.
tetradigem wrote:i have literally never had a cave wall break on me unless its ore type was already known by mining adjacent squares.
Sevenless wrote:I don't really want to see a structure in caves every 10 tiles. It doesn't seem like an elegant solution to this issue at all.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Vigilance wrote:miner's helmet cannot get worse
it already breaks after one rocc
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Vigilance wrote:miner's helmet