Time is an opportunity cost, finding the item and travelling to the QG is not free. Especially with the travel weariness changes. Not everyone is doing quests constantly, miners for example. Hunters probably doing a mixture. Finally, if healing is 1/2 quests the root is devalued massively. But if it's 1/100, 1/1000? Surely at some point we could call this balanced.
I also don't particularly appreciate the snippiness, thanks for that.