Walling of localized resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Walling of localized resources

Postby iamahh » Fri Feb 08, 2019 9:18 pm

i think the main reason why resources were added was precisely to incentive conflict, otherwise they could respawn like suggested, if conflict is not working as intended
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Re: Walling of localized resources

Postby Kirche » Fri Feb 08, 2019 9:46 pm

iamahh wrote:i think the main reason why resources were added was precisely to incentive conflict, otherwise they could respawn like suggested, if conflict is not working as intended

conflict will never work as intended if the siege system remains largely ineffective
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Re: Walling of localized resources

Postby MagicManICT » Sat Feb 09, 2019 1:20 am

Kirche wrote:
iamahh wrote:i think the main reason why resources were added was precisely to incentive conflict, otherwise they could respawn like suggested, if conflict is not working as intended

conflict will never work as intended if the siege system remains largely ineffective

you're basing this ineffectiveness on what experience?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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