Remove rng from quests (including credo quests)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove rng from quests (including credo quests)

Postby Ysh » Fri Feb 08, 2019 8:06 pm

shubla wrote:
Ysh wrote:
Burinn wrote:All of the foragables are obtainable with a week of LP, if not much less.

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You must be very professional player!

As a reference, if one wanted to raise perc AND exp, you would start to see them when you have both 112 exp and 112 perc.

This strategy is using more than just ''a week of LP.''
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Re: Remove rng from quests (including credo quests)

Postby Audiosmurf » Fri Feb 08, 2019 8:09 pm

+1, I've been talking about this lately. It seems like the quests are picked more or less at random, with no value assigned for "difficulty". As a consequence, quest 1 can be almost literally impossible for a new player, while quest [arbitrarily large number] can be something like "Catch a grub, eat a bay bolete, give a candleberry to a tree". The issue is twofold.

@burinn you really need to consider that the game cannot be balanced around min-maxing tryhards. A lot of people, and a lot of new players who are not invested yet, are not going to have the time or desire to burn through the entire game in a week. Quests clearly need to be tuned better than they are.
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Re: Remove rng from quests (including credo quests)

Postby D0fuz15 » Fri Feb 08, 2019 8:50 pm

-1 to quests, a fuck ton of quests to complete and most of them are not hard, and for the credo quests i still think that THEY ARE NOT "EARLY" content, its like mid game content, thats why quarryman (second level credo) asks you to visit cave levels too, maybe i can get the "visit level 5 cave" as my first quests and thats not bad.. i can wait, or just abandon the credo and waste some LP again.
Good idea!
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