Ideas to help making H&H better in my view

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Ideas to help making H&H better in my view

Postby Aceb » Tue Feb 12, 2019 11:12 am

Tribunal wrote:My opinion, devs, try to be more rewarding to adventurers, exploring and seeing everything the map has to offer has been the best way i can get to have fun in this game, its so much satisfying... and also trying to be more a roleplayer than a grinder made me to not get sick of the game, while i was discovering things and talking with others "experienced/pro" players, their style of playing seems to be... pathetic. People fighting in discord and acting like real kiddos to see who have the bigger virtual dick its :mrgreen: :mrgreen: :mrgreen: ... why do you waste too many hours in a game like this to care only about pvp? Its a really waste of time, go play CS:GO and others competitive games!
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Hey, maybe people are being a piece of shits when talking to each other but believe me, if You swipe that shit aside, those people are competetive here in other or another way.

Roleplay is something some people like, other dislikes and You can't make that a core gameplay unless it is something like Space Station 13, not a permadeath game with real time based stuff.

And hey, I traveled once whole world and reward for meting cool people was nice. Wouldn't do it now imho, south continent is full of...

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Re: Ideas to help making H&H better in my view

Postby TerraSleet » Tue Feb 12, 2019 11:23 am

waga wrote:oh god another larper ...
No idea why every new players feel the need to open their own thread about subject dicussed ad nauseum btw , instead of , you know , using the search function.

TerraSleet wrote:
Personally I think the worlds should be made several factors bigger just to give newbs a little more breathing room. The addition of oceans made it worse IMO because newbs and hermits will struggle to leave their continent and if the continent they spawned on happens to be crawling with hostile factions they're SOL.


While I agree about the world eing larger (I loved w8 for this reason ) griefer will complain again about having to walk too much to bother other people :?
For not being able to move ... please ... it takes 2-3 days to build a row boat ...

I heard that row boats can't cross oceans at all and break in like 5 tiles of deep oceans. Correct me if I'm wrong.
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Re: Ideas to help making H&H better in my view

Postby waga » Tue Feb 12, 2019 11:30 am

You don't have to go in deep ocean to change continent.
How do you think the maps were created ?
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Re: Ideas to help making H&H better in my view

Postby MagicManICT » Tue Feb 12, 2019 3:08 pm

waga wrote:You don't have to go in deep ocean to change continent.
How do you think the maps were created ?

Abuse of a mechanic that was changed on day 2 or 3.

edit: probably shouldn't call it "abuse," just an unforeseen consequence of existing mechanics and the new mechanics of deeper ocean.
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Re: Ideas to help making H&H better in my view

Postby iamahh » Tue Feb 12, 2019 4:15 pm

closest to a solution is an algorithm that reward realms

currently i think it only gives XP to realm owners?

maybe devs could go full youtube and set other misterious criteria that make realms benefit from random players activities and states
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Re: Ideas to help making H&H better in my view

Postby Hrenli » Tue Feb 12, 2019 4:31 pm

Tribunal wrote:My opinion, devs, try to be more rewarding to adventurers, exploring and seeing everything the map has to offer has been the best way i can get to have fun in this game, its so much satisfying... and also trying to be more a roleplayer than a grinder


Well, it's not that easy. Roleplaying is not trivial to fit into cold mechanics and formulas. If you imagine a real DnD evening at a table, it's not about what exact number you rolled on the dice or what is your actual stat. It's about fun and interaction. Technically you can "win" it by smashing the table and punching other players in the face, but you are not there for that kind of win.

You don't need special built-in mechanics to have silly fun. It might be beneficial to have some building blocks, but the rest should be up to the players. There has to be sandbox elements, not roller coaster rails guiding you through "fun". If you want people to explore - create a nice vast vivid world and let it be. If you add some mechanical incentives to explore the people who are trying to "win" would just do the "exploration" for the results, not for the process which is contradictory for the very reason to have it in the first place.

As recent examples in the industry show it's less about the game mechanics and more about the community. For example, Atlas got really harsh reviews and probably deserved all of that shit. But I also saw very positive opinions from people who played it only on private servers. The main difference was the community (and some parameter tweaks).
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Re: Ideas to help making H&H better in my view

Postby waga » Tue Feb 12, 2019 4:42 pm

MagicManICT wrote:
waga wrote:You don't have to go in deep ocean to change continent.
How do you think the maps were created ?

Abuse of a mechanic that was changed on day 2 or 3.

edit: probably shouldn't call it "abuse," just an unforeseen consequence of existing mechanics and the new mechanics of deeper ocean.


my bad , forgot repairing boat while sailing was fixed
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