About Localized Resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: About Localized Resources

Postby avros008 » Sun Feb 10, 2019 9:41 am

2d0x wrote:What is better? And how do you imagine this?

Went for a resource, got wounds and thanks...


Right now when i went to resource.There is a dude spawn right before resource refresh and collect the shit in microseconds.

What i imagine. 4 boar guarding the resource, the bot try to collect and die, a group of players kite and kill the boars and take the resource.

Or they will clash the other group also want the same resource. That will create more player interaction.
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 9:49 am

avros008 wrote:...What i imagine. 4 boar guarding the resource, the bot try to collect and die, a group of players kite and kill the boars and take the resource...

What i imagine: the hermit finds a resource and while he is looking for a group, another group comes and takes the resource. Suppose a hermit gathered a group and they took 1 ancient root. Who will receive it and how to share one resource?
avros008 wrote:...That will create more player interaction.

The hermit's dream!

And again: how does this "new" idea differ from dungeons?
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Re: About Localized Resources

Postby Granger » Sun Feb 10, 2019 9:54 am

Some mobs protecting localized resources could well do the trick against alts that just log in to harvest - these could be of a level that normal hermits would be able to deal with them without much problems, while alts that are just skilled enough to harvest the resource would get wrecked relieably.

Some bat level creatures nesting in the resource could well do it.
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 9:57 am

Granger wrote:Some mobs protecting localized resources could well do the trick against alts that just log in to harvest - these could be of a level that normal hermits would be able to deal with them without much problems, while alts that are just skilled enough to harvest the resource would get wrecked relieably.

Some bat level creatures nesting in the resource could well do it.

Does one alt attack and lead the animals, does the second alt collect the resource?
The same: a character cannot see/take a resource up to a certain threshold (but all this is relevant only at the very beginning of the world, because later alts will easily and quickly get the necessary stats).

avros008 wrote:...i found a solution...

I don't mind, but I don't consider this proposal a solution to the problem. This is a complication, but not a solution.
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Re: About Localized Resources

Postby avros008 » Sun Feb 10, 2019 10:28 am

2d0x wrote:The hermit's dream reeeee


If you are decide to be hermit. Just stay in your log cabin alone. This localized resource system is for competitive players.
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Re: About Localized Resources

Postby Granger » Sun Feb 10, 2019 10:35 am

2d0x wrote:
Granger wrote:Some mobs protecting localized resources could well do the trick against alts that just log in to harvest - these could be of a level that normal hermits would be able to deal with them without much problems, while alts that are just skilled enough to harvest the resource would get wrecked relieably.

Some bat level creatures nesting in the resource could well do it.

Does one alt attack and lead the animals, does the second alt collect the resource?

Only in case the mobs would follow the first alt, which they don't need to - protecting the resource could well be 'attack all characters within range x' (like 5 tiles), returning to the resource (which insta-heals them) in case no characters are within range. Or spawn them per-character so zerging isn't helpful.
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Re: About Localized Resources

Postby avros008 » Sun Feb 10, 2019 10:41 am

Granger wrote:
2d0x wrote:
Granger wrote:Some mobs protecting localized resources could well do the trick against alts that just log in to harvest - these could be of a level that normal hermits would be able to deal with them without much problems, while alts that are just skilled enough to harvest the resource would get wrecked relieably.

Some bat level creatures nesting in the resource could well do it.

Does one alt attack and lead the animals, does the second alt collect the resource?

Only in case the mobs would follow the first alt, which they don't need to - protecting the resource could well be 'attack all characters within range x' (like 5 tiles), returning to the resource (which insta-heals them) in case no characters are within range. Or spawn them per-character so zerging isn't helpful.



This :idea:
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 10:45 am

avros008 wrote:
2d0x wrote:The hermit's dream reeeee


If you are decide to be hermit. Just stay in your log cabin alone...

Do not distort my quote ("reeeee" is your stormy fantasy). Not everyone plays in groups.
avros008 wrote:...This localized resource system is for competitive players.

Yeah, and some players are more nimble.

avros008 wrote:
Granger wrote:Only in case the mobs would follow the first alt, which they don't need to - protecting the resource could well be 'attack all characters within range x' (like 5 tiles), returning to the resource (which insta-heals them) in case no characters are within range. Or spawn them per-character so zerging isn't helpful.



This :idea:

It simply provides additional benefits to groups at the beginning of the world.

...The band defeats the defenders of the resource, and then:
avros008 wrote:...There is a dude spawn right before resource refresh and collect the shit in microseconds...

:D
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Re: About Localized Resources

Postby VDZ » Sun Feb 10, 2019 2:32 pm

avros008 wrote:What i imagine. 4 boar guarding the resource, the bot legit player try to collect and die has to run away, a group of players kite an alt kites and kill the boars gets KOed by the boars and take a different alt takes the resource.


Stuff like this never works. People will always cheese stuff like this and requiring it will only invalidate legit play and encourage more cheesing.

avros008 wrote:Right now when i went to resource.There is a dude spawn right before resource refresh and collect the shit in microseconds.


Then you attack him, knock him out and take the resource? That's the entire idea behind localized resources. If you're having issues with the alt capping the quality, perhaps it should take a bit more time to collect the resource so you get a chance to attack the player before he finishes grabbing it. But if there's no one to stop the player from grabbing the resource, it's only fair that the player (alt or not) gets the resource.
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Re: About Localized Resources

Postby Vassteel » Sun Feb 10, 2019 2:38 pm

the only way to prevent bots from spawning and draining the resource is to have the resource relocate after its depleted.


Has anyone tried placing bushes around them to interfere with spawning ?
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