Red opening and animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Red opening and animals

Postby azrid » Mon Feb 11, 2019 3:29 am

Buy it from someone on a parchment.
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Re: Red opening and animals

Postby Embers » Mon Feb 11, 2019 5:11 am

How about learning combat moves out from the wounds others have inflicted on you? I think that could be exciting!
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Re: Red opening and animals

Postby shubla » Wed Feb 13, 2019 2:57 pm

Still got no red defense moves.
Still got no IP moves.
But I often gain more moves that require IP points.
What the fuck devs?
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Re: Red opening and animals

Postby Hrenli » Wed Feb 13, 2019 3:02 pm

abt79 wrote:Technically yes but fighting one specific animal over and over will start to give diminishing returns


Only for LP gain. If you are after one move specifically (Take Aim f.e.) it doesn't matter if you kill ant after ant after ant or squeeze another animal in the scheme.
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Re: Red opening and animals

Postby abt79 » Wed Feb 13, 2019 4:00 pm

Hrenli wrote:
abt79 wrote:Technically yes but fighting one specific animal over and over will start to give diminishing returns


Only for LP gain. If you are after one move specifically (Take Aim f.e.) it doesn't matter if you kill ant after ant after ant or squeeze another animal in the scheme.


Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)
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Re: Red opening and animals

Postby MadNomad » Wed Feb 13, 2019 4:04 pm

I agree, it is not nice to spend extra time collecting IP or restoring your 2% openings of other colours while waiting for the 50% red opening go down itself...
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Re: Red opening and animals

Postby Hrenli » Wed Feb 13, 2019 4:06 pm

abt79 wrote:Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)


loftar wrote:There's a fixed probability per fighting move that you can learn from that animal, so the more you exhaust them, the less likely you are to learn something from it, but you remain just as likely to learn that particular thing you're looking for as you were from the outset.
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Re: Red opening and animals

Postby Sevenless » Wed Feb 13, 2019 4:12 pm

Hrenli wrote:
abt79 wrote:Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)


loftar wrote:There's a fixed probability per fighting move that you can learn from that animal, so the more you exhaust them, the less likely you are to learn something from it, but you remain just as likely to learn that particular thing you're looking for as you were from the outset.


I remember what loftar said, but it still doesn't feel like that. You go from getting a move every other animal to getting 1/20-1/50 *really* fast.

Of course, it's entirely possible the hidden anti-bot/variety enforcing mechanics work on this too, which could also explain things.
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Re: Red opening and animals

Postby shubla » Wed Feb 13, 2019 4:14 pm

Sevenless wrote:
Hrenli wrote:
abt79 wrote:Nah, in my experience the diminishing returns when killing a single species repeatedly apply to move discoveries too. ie after a long bat hunt I didnt get any moves for ~30 bats in a row (along with +0LP)


loftar wrote:There's a fixed probability per fighting move that you can learn from that animal, so the more you exhaust them, the less likely you are to learn something from it, but you remain just as likely to learn that particular thing you're looking for as you were from the outset.


I remember what loftar said, but it still doesn't feel like that. You go from getting a move every other animal to getting 1/20-1/50 *really* fast.

Of course, it's entirely possible the hidden anti-bot/variety enforcing mechanics work on this too, which could also explain things.

I dont care what mechanic it is, but the fact that it takes me weeks to get IP move or some sword-move that does not require Ip is bullshit.

Also currently I am going to greet anslard, I have been going 30 minutes by boat, and still havent found him. Theres just too much rng in this game, rng which causes some people to waste hours to do things that other can do in minutes,
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Re: Red opening and animals

Postby Hrenli » Wed Feb 13, 2019 4:19 pm

Sevenless wrote:I remember what loftar said, but it still doesn't feel like that.


To be fair, I never mentioned how it feels. But to judge statistically, you either have to create at least several tens of new chars and try to get moves just fighting ants and fighting different animals, writing down on which fight you got one particular move. Only after having that data I'd feel obliged to argue with the man who saw the actual code.

Otherwise all this "from my experience" talks are just descriptions of how it feels to sit this side of RNG.

P.S: Doesn't mean I am a big fan of the current discovery system, even though for me personally it went quite smoothly and I think I got all the moves discovered already. It probably should not be that prone to RNG mood swings after all.
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