Not another bridge thread

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Not another bridge thread

Postby maze » Mon Feb 11, 2019 5:54 pm

I'm always perplexed by the bridge coding issues.

player interacting with objects; hearth fires are already a thing. a player can walk over them.
Object and object; a cart can not pass a hearth fire.

Can you not use the Hearth fire & player code in a sense for specialized objects? such a bridges?

the rest of the code that's missing is
objects moving on objects.
Using the same code based around mountains when going up and down with a cart.
That could be copied into a bridge code.

player.X position and Bridge.X position
if you had railing on the bridge. then you could split the bridge up into 3 objects when made.
Railing then will be easier to handle in X position.

and with 3 objects.
you'd only interact with the master object.
once the master object is destroyed or made.
it checks to see if it had other objects (railing) to make or remove them.
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Re: Not another bridge thread

Postby Mafious » Mon Feb 11, 2019 6:39 pm

eliminator wrote:Jorb what if you could just terramorph deep water tiles to shallow ones? by dropping soil for example. That would allow peeps to make convenient paths across rivers. Not sure how it can be exploited though...


Not soil but stone and AUTISTIC quantities of stone like 10k stones by tile. River terraforming should be a project for the biggests factions only.
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Re: Not another bridge thread

Postby MagicManICT » Mon Feb 11, 2019 9:28 pm

Mafious wrote:Not soil but stone and AUTISTIC quantities of stone like 10k stones by tile. River terraforming should be a project for the biggests factions only.

And yet a single player will do it over time and just whistle while they work.
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