New glove type

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New glove type

Postby Audiosmurf » Tue Feb 12, 2019 7:06 pm

Granger wrote:
Audiosmurf wrote:What about a specific "animal handling" set of gloves, that protects from crabs, quills, seal finger, etc, at the expense of wear.
loftar wrote:Where would be the fun in that?

I can see this in reference to "poor man's gloves with infinite durability should not invalidate crabs", but where's the problem with an investment of resources to specifically be able to interact, temporarily, with something otherwise dangerous?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2384
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: New glove type

Postby Granger » Tue Feb 12, 2019 7:33 pm

That was loftar's answer (in one stream) to the request for gloves that would negate crab wounds.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: New glove type

Postby Audiosmurf » Tue Feb 12, 2019 7:48 pm

Granger wrote:That was loftar's answer (in one stream) to the request for gloves that would negate crab wounds.

My recollection is that this was a response to "Why don't plate gloves completely negate crab wounds", but I could be wrong.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2384
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: New glove type

Postby Burinn » Tue Feb 12, 2019 8:30 pm

I quite like the idea of crab caressed being an eternal pain in the ass.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: New glove type

Postby MadNomad » Tue Feb 12, 2019 9:29 pm

Burinn wrote:I quite like the idea of crab caressed being an eternal pain in the ass.


that sound fun, right? :roll:
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: New glove type

Postby Audiosmurf » Tue Feb 12, 2019 9:39 pm

Burinn wrote:I quite like the idea of crab caressed being an eternal pain in the ass.

Adding a resource sink to circumvent a pain in the ass doesn't mean it's not a pain in the ass anymore, I think.

The way crabs are set up now means there's little point in picking them up without using an alt, which points to bad design in my opinion.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2384
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot] and 1 guest