visitor gates & aggro

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: visitor gates & aggro

Postby MadNomad » Thu Feb 14, 2019 12:13 am

Sevenless wrote:That said I don't know what these Vgates were trying to fix.


nothing of course

they are clearly just a bad mechanic that makes the game worse!

but if they really have to keep this shit, they could at least add 2x2 cabins! I don't want to either build overly large airlock gates or stay for a whole eternity aggrod by a bot who will let the whole enemy village know when i leave the gate!
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Re: visitor gates & aggro

Postby ricky » Thu Feb 14, 2019 12:26 am

Yeah idk about the whole visitor gate debuff. Twice now I've been trapped in my own claim by a rogue badger or other various woodland creature. Smart players will be able to circumvent these issues through creative gate/buildings/airlocks. New players who don't know the nuances of these mechanics will get their ass handed to them.
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Re: visitor gates & aggro

Postby MadNomad » Thu Feb 14, 2019 1:07 am

ricky wrote:Yeah idk about the whole visitor gate debuff. Twice now I've been trapped in my own claim by a rogue badger or other various woodland creature. Smart players will be able to circumvent these issues through creative gate/buildings/airlocks. New players who don't know the nuances of these mechanics will get their ass handed to them.


I already rekt my airlock (not so much space, althought i can fit a house somehow) before I thought about that... :roll: *facepalms*
hopefully this one is just a temporary one for accumulating resources
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