by overtyped » Fri Feb 15, 2019 11:16 am
Nexit wrote:Ok so the problem with combat is having to grind for the moves you need, most notoriously with Take Aim. I remember last world not getting it for weeks, very frustrating. So instead of this system of pure RNG, I would like to propose allowing some sort of purchasing system to allow players to buy moves they need. Players could either buy moves with LP, or after each combat would be awarded with some sort of "combat points" weighed on the animal fought which would be used to purchase moves. Essentially, progress will still be parrallel to that of the current system, but players will be able to not waste time with all these punches and unusable moves.
I don't think it needs a change.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy