jock wrote:more power to table wear and infrastructure/production to maintain it.
Christmas should have zero effect on food. Quests need to be nerfed but more into manageable form e.g. 1-25% hunger reduction scaling based on your hunger level 1% famished - 25% overstuffed (NO LP EVER), This also allows salt to have it's "peak" use in famished bracket
The game should be about making things the best you can sustain, quests are boring but having a good table should reduce the regularity of doing them.
create a new stat on tables/table wear satiation impact 100% - 0% reduced impact. Once again builds up the importance of creating better tables.
Oh noes, but with best symbel we will get 20k stats titans, noobs will never catch them up. Implying they can catch them with current system.