Revamping the Credo System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revamping the Credo System

Postby terechgracz » Fri Feb 22, 2019 12:19 pm

Lol just write mmorpg bot detection papers in google and you'll get some. Theese algorithms existed for since xddd time. And they're fun to implenment. Don't really understand you jorb. Have you even tried such things?
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Re: Revamping the Credo System

Postby jorb » Fri Feb 22, 2019 12:30 pm

terechgracz wrote:Lol just write mmorpg bot detection papers in google and you'll get some. Theese algorithms existed for since xddd time. And they're fun to implenment. Don't really understand you jorb. Have you even tried such things?


No, because it is a waste of time.

Are there no bots in World of Warcraft? EVE? Korean MMOs? Have you built or worked on an MMO? Which one? Would love to hear more about your credentials, since you apparently consider this an easy problem. Could you perhaps give a reader's digest of what you think the detection solutions are? Do you have a general all purpose solution to the Turing test? I'm sure the academic world would love to hear of your findings.
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Re: Revamping the Credo System

Postby terechgracz » Fri Feb 22, 2019 12:41 pm

I don't need to work on mmo to know there is way to preditct if someone is bot or not. You could just extract some features from packets and train fuzzy neural network or just develop some function that calculates similarity of player's behaviour to general bot behaviour to predict if someone is bot or not. I don't know nothing about mmo production. I know some of machine learning and some game ai algorithms so i just gave you idea of developing such machine learning algorithm. I don't say it's simple because developing such algorithm takes time and lot of thought. But at least having some help from algorithm like this would allow you to wipe most bots off.
Anyways imo it would be big step forward for this game.

And in engineering no one cares if machine thinks or not as long it is black box which gives some valid answers.

And sorry for my previous loling at devs who work hard and has to hear statements like that :(.
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Re: Revamping the Credo System

Postby jorb » Fri Feb 22, 2019 12:46 pm

Ok. Thank you for your input.
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Re: Revamping the Credo System

Postby pppp » Fri Feb 22, 2019 1:03 pm

Granger wrote:I would like credos to give us a list of twice the stuff we currently have to do per level upfront and then let us work on that at our own leisure, with the ability to hand in the current level (to get to the next) when we're done with at least half of the laundry list.

When we handed in all 5 levels give an additional bonus scaled to all the extra stuff we completed.


Getting all quests for a level at once would be nice. Double list length seems too much, 20% extra should suffice. After all it is intended to be a challenge, not a cherrypicking exercise.
Last edited by pppp on Fri Feb 22, 2019 3:15 pm, edited 1 time in total.
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Re: Revamping the Credo System

Postby Rance-sama » Fri Feb 22, 2019 1:12 pm

I think there's better ways to address the issues with RNG that don't involve revamping the entire system. Like suggested before, make difficulty more predictable, so players expect to get the easier quests early on and it ramps up as you get more levels. And maybe some quest types can be removed, in the quarryman credo for example, what kind of gameplay does going to level 5 entail? Your options are either "click some mine holes" or "abandon the quest and hope for a better one".
Another solution would be to change what happens when you abandon a quest, rather than losing a step the player wouldn't immediately receive a new quest, but after waiting a while (possibly scaling with number of credos completed) they would eventually receive a new one. That would remove the worry of losing progress and having your already completed quest simply invalidated.
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Re: Revamping the Credo System

Postby Agame » Fri Feb 22, 2019 3:22 pm

Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.

+1, not that it will matter anyway.


jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Revamping the Credo System

Postby jorb » Fri Feb 22, 2019 3:26 pm

Note: The botting would really only be a symptom of the general badness of the idea. The fundamental problem with the task suggested is that it is not an interesting one, and that is also why it is possible and profitable to bot it. It has a very low informational content. You can say what you will about our quest generation algorithms, and I agree they could improve, but fundamentally they produce something significantly more differentiated.
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Re: Revamping the Credo System

Postby Granger » Fri Feb 22, 2019 5:43 pm

pppp wrote:
Granger wrote:I would like credos to give us a list of twice the stuff we currently have to do per level upfront and then let us work on that at our own leisure, with the ability to hand in the current level (to get to the next) when we're done with at least half of the laundry list.

When we handed in all 5 levels give an additional bonus scaled to all the extra stuff we completed.


Getting all quests for a level at once would be nice. Double list length seems too much, 20% extra should suffice. After all it is intended to be a challenge, not a cherrypicking exercise.

Depends on the boni one can gain by doing more than needed, dosn't it?
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Re: Revamping the Credo System

Postby MadNomad » Fri Feb 22, 2019 5:50 pm

also make each credo take 10K and make you do 10 quests so its actually worth to do some more of them
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