azrid wrote:If you start making small things like this safer you keep losing more thrilling moments from the game and it becomes boring.
I would say the joy of getting a free boat with possibly loot inside outweighs the sadness a normal person feels when they lose a boat.
Making tar kilns is not that hard and you are encouraged to make them now anyway with coalers cough.
A Q10 wood lock only takes seconds (not minutes or hours) for a fresh alt to pick. You really don't start getting real security until you hit the metal locks, and you are putting the effort to put a good lock on your row boat, you deserve the extra security it provides.
If you are out hunting/foraging and you get out of your boat to kill or forage, there is literally no way of getting back at somebody who takes your boat.Stealing your boat is almost instantaneous, they go faster than you, have no stamina drain, can teleport away, and can cross large bodies of water because they are in a boat, and you just lost yours. They don't even drop a a sent. You just get to watch them sail away. It isn't fun or exciting, it just sucks. If they had to pick a lock, you could at least TRY to stop them, making the whole thing much MORE fun and exciting.
Right now I will slowly crawl to that rustroot carrying my boat, because I must be on guard at all times for boat theft. This makes forging less fun for me, but is completely necessary. Adding a lock would give me a false sense of security, rather than take 30 seconds to be completely safe, I would trust the lock. This means the chance of you having your fun and exiting boat theft goes up. So not only does it make the boat theft itself more exciting, it makes the theft more likely to occur.
If you really like boat theft, then you should be rooting for this proposal!
This whole situation has been an ongoing problem since forever, but since it only matters when the population density is high, nothing is ever done about it