by ricky » Mon Feb 25, 2019 11:50 am
throwing this at the wall, but here:
have local resources give quests. every x days the resource would be ready to give another quest out - which can be accepted by multiple hearthlings - that the hearthling needs to fulfill for the localized resource to 'give' the player the resource.
bots would need to be really good at doing quests (maybe they are?) to be able to auto collect the resources.
the fastest to get to the resource may not be the winner if his quest requires steps he can't complete quickly - gives people with day jobs/sleep schedules a chance to compete
resource quests can be abandoned, but you can't get a new one from the same node until that quest has been completed by someone else - in other words one chance.
after someone turns in the quest, all the other resource quests that node handed out fails - similar to having a quest tree chopped.
perhaps multiple quests can be pooled up, similar to how the resources are supposed to pool up now, except you can still only take one quest at a time per resource node.
combines luck/skill/timing into a fun interactive event to get dank loot.
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Haven and Hearth Wiki.jorb wrote:Ideally the game should play itself.
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