Rage make character targetable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rage make character targetable

Postby Field » Wed Feb 27, 2019 11:03 am

Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.


Switching between characters that you have aggroed is still very awkward for that matter, idk if it would be a good solution. Sounds temporary.
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Re: Rage make character targetable

Postby Kirche » Wed Feb 27, 2019 11:28 am

No, if you're not going to put yourself at the same risk that the person with rage has put themselves then you don't deserve anything more than the right to defend yourself and yourself only, all you want is the benefits of having rage without the consequences.
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Re: Rage make character targetable

Postby galkraft » Wed Feb 27, 2019 12:16 pm

Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
or village

[edit] deleted one of my responses [/edit]
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Re: Rage make character targetable

Postby Lojka » Wed Feb 27, 2019 1:32 pm

but benefit of rage is attack any player (even friendly) and to kill other players, that already have rage

i don't whant to attack other friendly
only to start combat with aggressor (rage) players, i can only ko them, i can't attack other friendly people.

if someone got rage -> didn't he ready to fight ? this characters are mostly combat alts

and any alts anyway need to be a human
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Re: Rage make character targetable

Postby ErdTod » Wed Feb 27, 2019 2:36 pm

Not being able to defend yourself kinda sucks, but I also get the point that this idea makes having Rage really dangerous... As a non-rage character I would like to support the idea, so I I can defend myself with lads better, but my brain tells me that that's not a good design, making rage characters very vulnerable.
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Re: Rage make character targetable

Postby Lojka » Thu Feb 28, 2019 6:25 am

same will be if someone try to siedge me.

they will just setup siedge machine behind walls.

if we come to destroy it - enemy kill us one by one, we can't defend ourselfs this way.
if we take rage -> most likely they kill us to death.

so no way to protect yourself in fact

current hardcore players and casual players have too much gap between them, we can't compete
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Re: Rage make character targetable

Postby wonder-ass » Thu Feb 28, 2019 6:35 am

Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.


what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.
see homo sexuality trending,. do not do that.
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Re: Rage make character targetable

Postby Jackwolf » Thu Feb 28, 2019 7:29 am

wonder-ass wrote:
Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.


what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.


sounds like a great idea. If you came up to me on the street and punched me in the face while trying to rob me, my friends aren't just going to stand there. They're going to beat your ass, even if we have no intention or ability to steal your shit or kill you.
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Re: Rage make character targetable

Postby wonder-ass » Thu Feb 28, 2019 8:37 am

Jackwolf wrote:
wonder-ass wrote:
Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.


what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.


sounds like a great idea. If you came up to me on the street and punched me in the face while trying to rob me, my friends aren't just going to stand there. They're going to beat your ass, even if we have no intention or ability to steal your shit or kill you.


and i will abuse this mechanic to its full extent with an army of disposable rageless alts that can reliably be pulled in to fights what a great idea.
see homo sexuality trending,. do not do that.
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Re: Rage make character targetable

Postby loskierek » Thu Feb 28, 2019 10:26 am

add another option on claim where you can give your kin ability to defend it with you if agroed by a player with rage, that way you cab defend your camp in case of siege but it wont be abused by alt swarm outside ur base.Sure its not ideal but better than the current system.
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