Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
Switching between characters that you have aggroed is still very awkward for that matter, idk if it would be a good solution. Sounds temporary.
Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
or villageFostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
wonder-ass wrote:Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.
Jackwolf wrote:wonder-ass wrote:Fostik wrote:Just make it so that aggroing one in party will aggro all the other party.
This will be very helpful in dungeons too, because it's so hard to click to spawned beast when he not aggroed you.
what a terrible idea. imagine having rage, aggroing a guy and his whole rageless group just gets to stomp your ass down for free with no risk of dying if you were to ko them.
sounds like a great idea. If you came up to me on the street and punched me in the face while trying to rob me, my friends aren't just going to stand there. They're going to beat your ass, even if we have no intention or ability to steal your shit or kill you.
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