Resource claims are too cheap & easy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Resource claims are too cheap & easy

Postby Aceb » Wed Feb 27, 2019 8:03 pm

Without literally taking a shit on hermit and casual faces, You can't do anything about it.

The fix of "generates authority only while is on a claim" won't work why:

1) Study desks and alt that is there to generate presence. Impossible to catch.
2) Safe pali on each node, making it even more difficult to fight for (because of making safe study desk alt)
3) This changes nothing in reality.

While it has a great impact on hermits and casuals that are holding more than 1 claim (cave, deeper cave, etc.)
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Re: Resource claims are too cheap & easy

Postby Kaios » Wed Feb 27, 2019 10:30 pm

I stated it in another thread already but I am extremely annoyed they allowed for building personal claims on beach/sand without specifically mentioning it. I was quite fine with those resources in middle of ocean areas and the like to not be claimed that easily or at all.
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Re: Resource claims are too cheap & easy

Postby Ysh » Wed Feb 27, 2019 11:12 pm

This is irritating, but I am not sure it is problem. If you think it is too hard to fight over this resource node, then you can find other node. If you do not want other men to claim it, then claim it yourself and give all permission to white grouping (or don't, and irritate some other man).

I take this stance because:
  1. Claim is very important thing that all player will need, including nab. It can not be too hard to construct or too easy to destroy.
  2. I think there is no good way to differentiate claim on resource and claim on main base.
  3. There is good reason to not want other men taking from your clay node because it is ''finite'' resource (taking time to respawn).
  4. It seem to me that there is enough nodes to go around.
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Re: Resource claims are too cheap & easy

Postby Kaios » Thu Feb 28, 2019 12:22 am

Ysh wrote:There is good reason to not want other men taking from your clay node because it is ''finite'' resource (taking time to respawn).


Sure but my main issue in this case is that we had no warning that they made this change regarding building personal claims on sand other than "Eased the building requirements on beaches. You can now build stuff like drying frames, fireplaces, &c." which makes no reference at all to the fact that one could now build a claim over sand biome meaning nodes in the middle of the ocean could be claimed from that point rather than forcing a claim extension from the closest land with a build-able location.

Which in turn makes this false:

It seem to me that there is enough nodes to go around.


Based on my experience so far there are certainly not enough nodes to go around. How many hours have you spent searching for clay or other nodes?
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Re: Resource claims are too cheap & easy

Postby Ysh » Thu Feb 28, 2019 12:44 am

Kaios wrote:
Ysh wrote:There is good reason to not want other men taking from your clay node because it is ''finite'' resource (taking time to respawn).


Sure but my main issue in this case is that we had no warning that they made this change regarding building personal claims on sand other than "Eased the building requirements on beaches. You can now build stuff like drying frames, fireplaces, &c." which makes no reference at all to the fact that one could now build a claim over sand biome meaning nodes in the middle of the ocean could be claimed from that point rather than forcing a claim extension from the closest land with a build-able location.

I am not replying to you specifically when I make my posting, I am replying to thread topic in general. Issue of these changed mechanics seem legitimate, but I suppose at least you now know for future.
Kaios wrote:Which in turn makes this false:

It seem to me that there is enough nodes to go around.


Based on my experience so far there are certainly not enough nodes to go around. How many hours have you spent searching for clay or other nodes?

I am not sure what is minimum quality that you will require when you look for nodes. I am just casual player so I am happy with Q40-50 resource. These nodes I can find in maybe 15 minute, so I think they are not so rare. If you are high end player that want highest end resource on server, of course you must expect to fight for these. Otherwise, you can harvest clay from every shallow water tile.
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Re: Resource claims are too cheap & easy

Postby Kaios » Thu Feb 28, 2019 12:46 am

Ysh wrote:I am not replying to you specifically when I make my posting, I am replying to thread topic in general. Issue of these changed mechanics seem legitimate, but I suppose at least you now know for future.


Ya so the node I found and couldn't claim 17 days ago was claimed by someone else because the changes to allow it to be claimed were never clearly mentioned anywhere and that's fair. Thanks for the input.
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Re: Resource claims are too cheap & easy

Postby Ysh » Thu Feb 28, 2019 12:49 am

Kaios wrote:
Ysh wrote:I am not replying to you specifically when I make my posting, I am replying to thread topic in general. Issue of these changed mechanics seem legitimate, but I suppose at least you now know for future.


Ya so the node I found and couldn't claim 17 days ago was claimed by someone else because the changes to allow it to be claimed were never clearly mentioned anywhere and that's fair. Thanks for the input.

Perhaps you should reread my postings. I am sympathetic to your issue and say that your issue with it is legitimate. I do not know why you will become angry at me, I am not developer of this game. Ability to build claim on sand is not even topic of this thread.
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Re: Resource claims are too cheap & easy

Postby neeco » Thu Feb 28, 2019 12:51 am

Make digging theft, not vandal. That solves a lot of the issue for me with acre/ball clay nodes.
My mason alt shouldn't need rage to grab clay from someone's claim.
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Re: Resource claims are too cheap & easy

Postby Kaios » Thu Feb 28, 2019 12:52 am

Ysh wrote:Perhaps you should reread my postings. I am sympathetic to your issue and say that your issue with it is legitimate. I do not know why you will become angry at me, I am not developer of this game. Ability to build claim on sand is not even topic of this thread.


My bad dude but you can't blame me for misreading your post when you type the way you do though, I don't see why it's unfair for me to be angry about this the devs made an important change that players should have been made aware of regarding claims and it has everything to do with this topic because it only makes claiming high quality resource nodes that much easier.
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Re: Resource claims are too cheap & easy

Postby Ysh » Thu Feb 28, 2019 12:55 am

Kaios wrote:
Ysh wrote:Perhaps you should reread my postings. I am sympathetic to your issue and say that your issue with it is legitimate. I do not know why you will become angry at me, I am not developer of this game. Ability to build claim on sand is not even topic of this thread.


My bad dude but you can't blame me for misreading your post when you type the way you do though, I don't see why it's unfair for me to be angry about this the devs made an important change that players should have been made aware of regarding claims and it has everything to do with this topic because it only makes claiming high quality resource nodes that much easier.

You can be angry, but at developer and not poor Ysh!
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