_Gunnar wrote:Surely one of the rewards should be boats you're piloting getting damaged less by ocean travel?
I don't know how I didn't think about this! This alone could make the credo a lot more interesting
_Gunnar wrote:Surely one of the rewards should be boats you're piloting getting damaged less by ocean travel?
Sevenless wrote:Why should this credo have anything to do with riverboats?
Should be 100% ocean related.
Riou1231 wrote:Sevenless wrote:Why should this credo have anything to do with riverboats?
Should be 100% ocean related.
I do agree that being ocean-themed fits something called Sailor a lot more, so get rid of stuff that's unrelated to ocean sailing like coracles and rowboats.
Instead you could maybe have buffs like taking decreased damage from traversing deep ocean when in a knarr, though I haven't really experienced how much damage knarrs can take when going through deep ocean, so it may just end up being a trivial reward.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
Agame wrote:Now, really, who in the real history would have built and used ships that took damage from one-trip sailing? Only here, in this game, it is possible.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
Embers wrote:While I admire the idea, and wish for it giving a new ship design for finishing a credo, I just don't find Sailor a distinctive enough profession
Mr_Bober wrote:From what I've seen both in game and on the forum, there are enough people interested in making sea trade become a larger thing. Without trails that can take you to the other side of the world, people will actually have to sail to get where they need to (sure, charterstones... like that's a thing everyone has). That would make the sailor credo pertinent, and an actual interesting choice.