Yorla wrote:In this game dangerous substances = cemetery of one-day alts. Does it really add a flavor to the game?
Let's face it. The problem here is not quicksilver, but how people want to turn everything into a huge industry and can do so with alts.
You don't need to make 50 pieces of felt a day, nor you need to have a wall of beehives to harvest daily. If the village is large and needs more of those things, should have more people doing it and splitting the damage among themselves.
The problem here goes back to the same old issue: Alts spam shouldn't be a thing.
I get it's hard to limit them, since even a limit on characters per account would just mean more accounts, but the fact that people use them doesn't mean things like quicksilver poisoning shouldn't exist. Because if that was the case, what's the point of most stuff? You can bot farming and foraging and mining, you can spam alts to kill a troll with arrows and swarm (

) wild beehives to get the goods, you can have a disposable workforce for all those damaging things like making felt, gathering honey or hunting crabs.
Instead of removing such features, just propose something to be implemented to work around it. Some kind of item to make handling quicksilver safer. Beekeeping gear to greatly reduce chances of stings. A net to gather crabs and a mallet to kill them without getting pinched.
Alts are not necessary for all those things. If you use them, and they "ruin your fun", it's your fault. You live in a medieval village at best, not in a 19th century industrial city. Play accordingly.