Cheeserack

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cheeserack

Postby Sevenless » Mon Mar 04, 2019 12:56 pm

MagicManICT wrote:
Sevenless wrote:"Just raise more than one tree" dies with the idea of tree nodes.

+1 to the concept because my wife likes me to colour code her different racks for each cheese type. It drives me insane making them but it does look nice.

I think a display sign would be just as effective?


It'd be a crapload less work too. But it's more about the aesthetics.
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Re: Cheeserack

Postby tetradigem » Mon Mar 04, 2019 1:02 pm

i dont understand why you have to sacrifice tree quality to get the colors you want. im personally growing heath and mayflower for green and blue wood respectively, and tree Q is not based on the type of tree, is it?
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Re: Cheeserack

Postby Sevenless » Mon Mar 04, 2019 1:38 pm

tetradigem wrote:i dont understand why you have to sacrifice tree quality to get the colors you want. im personally growing heath and mayflower for green and blue wood respectively, and tree Q is not based on the type of tree, is it?


Because my spruce grow a significant chunk faster than other trees. Most people have a tree or two that grows at 120-150% the speed of base growth rate. No, the Q isn't directly based on it but I'd be a fool to spend my quality mulch on anything else because the more I plant them the more I can push wood Q with +5 rolls.

This will change a bit when mulch starts coming from farms, but by then my spruce trees will be significantly higher and honestly I should already have cheese rolling ages before that.
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Re: Cheeserack

Postby tetradigem » Mon Mar 04, 2019 2:42 pm

Sevenless wrote:
tetradigem wrote:i dont understand why you have to sacrifice tree quality to get the colors you want. im personally growing heath and mayflower for green and blue wood respectively, and tree Q is not based on the type of tree, is it?


Because my spruce grow a significant chunk faster than other trees. Most people have a tree or two that grows at 120-150% the speed of base growth rate. No, the Q isn't directly based on it but I'd be a fool to spend my quality mulch on anything else because the more I plant them the more I can push wood Q with +5 rolls.

This will change a bit when mulch starts coming from farms, but by then my spruce trees will be significantly higher and honestly I should already have cheese rolling ages before that.

that is just random chance though. ive had trees be grown from q8 garbage i got because the first trees grew with like q8 and q12, and then have the q8 seeds grow into q21 trees on the next harvest. i guess youre not lucky like me. i just have to walk out my door and dig and ive got some q40 dirt, walk to the ponds near the ocean and ive got some q30 water. oddly enough everything else is always q10 near my house.
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Re: Cheeserack

Postby Sevenless » Mon Mar 04, 2019 2:52 pm

tetradigem wrote:that is just random chance though. ive had trees be grown from q8 garbage i got because the first trees grew with like q8 and q12, and then have the q8 seeds grow into q21 trees on the next harvest. i guess youre not lucky like me. i just have to walk out my door and dig and ive got some q40 dirt, walk to the ponds near the ocean and ive got some q30 water. oddly enough everything else is always q10 near my house.


viewtopic.php?f=39&t=62967

Jorb wrote:The growth speed of trees is now randomized over the map, meaning that different trees will grow with varying speeds in varying locations.
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Re: Cheeserack

Postby tetradigem » Mon Mar 04, 2019 3:05 pm

Sevenless wrote:
tetradigem wrote:that is just random chance though. ive had trees be grown from q8 garbage i got because the first trees grew with like q8 and q12, and then have the q8 seeds grow into q21 trees on the next harvest. i guess youre not lucky like me. i just have to walk out my door and dig and ive got some q40 dirt, walk to the ponds near the ocean and ive got some q30 water. oddly enough everything else is always q10 near my house.


viewtopic.php?f=39&t=62967

Jorb wrote:The growth speed of trees is now randomized over the map, meaning that different trees will grow with varying speeds in varying locations.

what exactly in that bunch of vague nonsense and complete gibberish are you quoting?
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Re: Cheeserack

Postby Sevenless » Mon Mar 04, 2019 3:08 pm

Trees now have "growth speed nodes". When you are growing trees, some of them may grow significantly faster than other species. It's purely random based on the location you're planting, no way to tell other than planting a billion different tree types to see which ones grow best. Quality doesn't matter for this.
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Re: Cheeserack

Postby tetradigem » Mon Mar 04, 2019 3:14 pm

ahh must have misread before. in that case, dont all trees have the same base growth rate, only modified by whatever modifiers the devs have in place?
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Re: Cheeserack

Postby Sevenless » Mon Mar 04, 2019 3:14 pm

tetradigem wrote:ahh must have misread before. in that case, dont all trees have the same base growth rate, only modified by whatever modifiers the devs have in place?


Yes, but the modifiers can be very significant.
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Re: Cheeserack

Postby tetradigem » Mon Mar 04, 2019 3:23 pm

Sevenless wrote:
tetradigem wrote:ahh must have misread before. in that case, dont all trees have the same base growth rate, only modified by whatever modifiers the devs have in place?


Yes, but the modifiers can be very significant.

in that case, dont plant spruce (or only spruce) if you want a specific different wood type. your spruce only grew at a faster speed because where you planted it/whatever other modifiers there are. do that with the trees you want.
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