Avu wrote:Most people playing up to now with 125% satatiations reset with hunger that treated the game as shovel incredible amounts of food into your face online every day for 2 years are of course at a loss at what exactly are they supposed to do now. You eat a few foods perhaps not more than the amount of curios you can study at the same time and then what? Sure early game there's building exploring getting credos but it comes a point when it's either shovel stuff into your face online or something to replace it. What would that be I have no idea and probably nobody does.
I guess questing, but when you take a bunch of people who are used to one grind and substitute it with another they don't like... well it's an issue. I like grind that requires a bit of thought going into it, but this isn't just thought it's a heavy timegate. Almost wondering what rolling random static satiations would be like each day to vary it up without being a hard limit would be like. I'm sure it's terrible, and honestly I think it's more fixing a problem the playerbase mostly would prefer just not be fixed. I seems most players would be content with the food system if hunger and satiation were completely removed and just let things go with botfest food grind. To my understanding this was how last world worked with haven and drinks in the long run. Which seems unsatisfying to me, but if that's what most people want should I be arguing against it?
I'm coming to a personal crisis. I know I haven't earned my stripes as a longterm world player. Up until now most C&I has been early world relevant, this is not. I feel there needs to be some pushback against early world idea influx, but I myself probably have some. I guess I should just tap out of these conversations entirely as much as it galls me. I want to help but I don't think I really can.