Reward nonlethal PvP with new curio

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reward nonlethal PvP with new curio

Postby Omnipotent » Wed Mar 06, 2019 8:07 pm

Tamalak wrote:My assessment is different when I math it out. But I'm not married to the particulars of this curio (or for it to be a curio at all). Really what I want is some zero-sum rewards for non-lethal PvP.

When you KO someone, you can take literally everything they have that you can carry.

Tamalak wrote:And then no rewards for lethal PvP except to remove troublesome people. Maybe you have a better idea for how to implement this?

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So PvPer's get double fucked with scents and outlaw/red handed? And then they get nothing in return? That doesn't sound very fair.

Ignoring the obvious negative implications of fair PVP. The so called 'Non-lethal' PVP you are referring to above still requires rage. There's no way to know whether or not KO'ing someone in battle will kill them or only KO them. So people might unintentionally cross the line here and kill people when they only meant to KO.
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Re: Reward nonlethal PvP with new curio

Postby ErdTod » Wed Mar 06, 2019 8:40 pm

It is already an issue that whenever you see someone on minimap and get that custom client notification, you most likely want to run in opposite direction, and if there's more than one dot on minimap - you definitely want to run in opposite direction, and HF home asap. Making random KO's rewarding 100% (i.e. I believe majority of active people are sitting at 4kk lp nowadays, which results in ~360k lp for a KO) vs KOing and finding out he had sprucecap and some leeches on himself, but you're an outlaw for a week - will make life outside palisade walls too not-fun for non-PvPers.
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Re: Reward nonlethal PvP with new curio

Postby loskierek » Wed Mar 06, 2019 10:16 pm

so basically make as many characters as you can, force feed them curios and bash their heads in on a daily basis. Wow now we don't even have to go out of our vill to get massive LP, that would be a new meta even over questing. That's a no from me matey.
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Re: Reward nonlethal PvP with new curio

Postby Mr_Bober » Wed Mar 06, 2019 11:59 pm

-1
Social interactions are already scarce, we don't need one more reason for people to go around attacking spruce caps, farmers and foragers.
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Re: Reward nonlethal PvP with new curio

Postby azrid » Thu Mar 07, 2019 12:04 am

Or you could just take the curios from people you KO.
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Re: Reward nonlethal PvP with new curio

Postby MooCow » Thu Mar 07, 2019 6:56 am

Tamalak wrote:I specifically addressed the alt abuse thing in the OP :roll: . The curio you get is no better for the mental weight than most others. So if you're studying that you're not studying something else equally good. Alt farming would be pointless.


Here is the basic problem with you idea.

I make a an alt. I KO then, and now I get 10% of their LP. Because curiosities act as a time gap, we study the same stuff and I basically get 10% more LP.
90% of the work in questing is walking from one location to another. I can walk on two people at once, so i get 10% more LP for questing.
This is made infinitely worse if you can study more than one victory at the same time.

Because getting 10% more LP matters to competitive players, they will ALL do this. It is just another shitty thing to do which makes the game less fun.

It is really important to understand that the reason death has been 'removed' is that death isn't fun, and killing isn't fun enough to make up for the pain of death. The entire point of this idea is to make it so player can hurt each other more, but isn't getting all your shit stolen enough?

Here are some other issues that were not considered
  • Meditation
  • Icicles
  • Claim LP
  • Hermit Paranoia
  • Reduced Social Interaction
  • Group Fights, Who gets it?
  • Denying, Friendly Fire
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Re: Reward nonlethal PvP with new curio

Postby Cajoes » Thu Mar 07, 2019 10:01 am

Knocked Out Tooth curio
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