Tamalak wrote:My assessment is different when I math it out. But I'm not married to the particulars of this curio (or for it to be a curio at all). Really what I want is some zero-sum rewards for non-lethal PvP.
When you KO someone, you can take literally everything they have that you can carry.
Tamalak wrote:And then no rewards for lethal PvP except to remove troublesome people. Maybe you have a better idea for how to implement this?

So PvPer's get double fucked with scents and outlaw/red handed? And then they get nothing in return? That doesn't sound very fair.
Ignoring the obvious negative implications of fair PVP. The so called 'Non-lethal' PVP you are referring to above still requires rage. There's no way to know whether or not KO'ing someone in battle will kill them or only KO them. So people might unintentionally cross the line here and kill people when they only meant to KO.