mining really sucks right now

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Re: mining really sucks right now

Postby Vigilance » Sun Mar 10, 2019 6:58 am

Mr_Bober wrote:Rather than a critique to the mining system, this whole post seems like a rant about not being able to get everything immediately.

you're absolutely naive if you think one month in to this world i should be struggling to have a reliable source of iron ore worth smelting at qualities i can actually benefit from.

the majority of the garbage i find lately has been bloodstone of less than 20 tiles within the entire map grid i find it in, and no signs of it in adjacent squares. that bloodstone will either be a flat-out-fuck-you of q15 or a whoopee its not garbage of q70 and i have to promptly funnel experience in to it to make it worth mining.

p.s. ALL of my nodes i have to mine song or i feel like im cutting my foot off.

i would be more than content with a slower paced mining game if these early levels didn't feel like "Hey, you can kind of mine mediocrity here, until you get a big lucky break or you conveniently drop in to a black ore node and you can mine the TREASURES OF THE NEW CAVE LAYERS."

I bet you haven't even advanced beyond layer 2-3 to give me feedback like this, and clearly the fact that you are still struggling with hard leather at the same stage of the game I'm sitting on literal cupboards of wax is proof enough that you've no idea what you're doing. But let's refrain from attacks on posters and instead discuss their ideas :)

MightySheep wrote:The only thing I really agree on is ore quality being way too random. I have better quality nodes closer to the surface than I do on lower levels.

when i found q15 bloodstone ore that my second miner helper/tunnel slave brought up from layer 3 i was 90% sure he hardcapped it

then i mined it myself with credo ql bonus and got the same exact shit and it really puzzled me why thats possible

also q20 coal on layer 4 haha heck yes

bmjclark wrote:Even single tiles vary to an absurd degree. I got q74 stone from the same tile i got q101 stone from.

this part almost feels like they want us to do more sifting through the rocks. it's nutty and i hate it.

Sevenless wrote:Ore regionality and specific ore requirements (mostly because of regionality) are definitely the big ones imo. Anyone short of a power faction can get dicked over really easily with bad luck.


imagine getting only chalcopyrite of 3 digit ql ever and no bloodstone to speak of
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Re: mining really sucks right now

Postby bmjclark » Sun Mar 10, 2019 7:27 am

Mr_Bober wrote:Rather than a critique to the mining system, this whole post seems like a rant about not being able to get everything immediately.


I like that in one breath you say the OP is complaining about not being able to get everything immediately (when he's actually complaining about not having a steady source of iron over a month into the world) and in the next breath you complain about having to use too much hardened leather on mineholes. Maybe you should stop complaining about not being able to have everything immediately :roll:
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Re: mining really sucks right now

Postby MadNomad » Sun Mar 10, 2019 12:14 pm

bmjclark wrote:
Mr_Bober wrote:Rather than a critique to the mining system, this whole post seems like a rant about not being able to get everything immediately.


I like that in one breath you say the OP is complaining about not being able to get everything immediately


I don't like that
and yeah this one doesn't know what he's talking about
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Re: mining really sucks right now

Postby azrid » Sun Mar 10, 2019 2:35 pm

Vigilance wrote: I'm sitting on literal cupboards of wax

Then in stead of complaining about not having every ore you want, go make a mining outpost.
Setting up pclaims is incredibly easy.
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Re: mining really sucks right now

Postby Aceb » Sun Mar 10, 2019 3:04 pm

Isn't it basically a rant of all previous world mining but now it's like, higher chance to try and guess what will You find overtime?
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Re: mining really sucks right now

Postby iamahh » Sun Mar 10, 2019 3:40 pm

gotta say what made me change from salem to haven was your work felt worthy.... the more content the more you can reduce grind and make working chill... its too soon to tell, but seems mining is going the grind limits, guess theres room for that, my only worry is when we casuals get to the mines theres not much left, specially now that prospecting became a thing again
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Re: mining really sucks right now

Postby MadNomad » Sun Mar 10, 2019 4:07 pm

azrid wrote:
Vigilance wrote: I'm sitting on literal cupboards of wax

Then in stead of complaining about not having every ore you want, go make a mining outpost.
Setting up pclaims is incredibly easy.


I think that the problem is that he would spend his time and could expect to see something similiar
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Re: mining really sucks right now

Postby Mr_Bober » Sun Mar 10, 2019 4:14 pm

Vigilance wrote:you're absolutely naive if you think one month in to this world i should be struggling to have a reliable source of iron ore worth smelting at qualities i can actually benefit from.

I might be naive, but I think struggling is good. It makes commerce more valuable, and make the game last longer. If after a month of gameplay you can get everything with no effort whatsoever, then the world should last 6 months, not years.
I'm in favour of anything that makes commerce thrive, and having localised ores, trees, or whatever makes for more demand of it. There is a big difference between not having ores at all (making u unable to obtain several items), and having a hard time finding above X quality in your area (giving you a reason to trade something else for it with someone who has it).

Vigilance wrote:the majority of the garbage i find lately has been bloodstone of less than 20 tiles within the entire map grid i find it in, and no signs of it in adjacent squares. that bloodstone will either be a flat-out-fuck-you of q15 or a whoopee its not garbage of q70 and i have to promptly funnel experience in to it to make it worth mining.

You might have a point here after all. To a certain level it should correspond a minimum-quality guarantee. Assuming you're digging at 5th level, q15 shouldn't even be a thing.
XP cost for most magic is absurd, given the rate you gain it at, but that's another topic.

Vigilance wrote:i would be more than content with a slower paced mining game if these early levels didn't feel like "Hey, you can kind of mine mediocrity here, until you get a big lucky break or you conveniently drop in to a black ore node and you can mine the TREASURES OF THE NEW CAVE LAYERS."

Not sure I get what you mean

Vigilance wrote:I bet you haven't even advanced beyond layer 2-3 to give me feedback like this, and clearly the fact that you are still struggling with hard leather at the same stage of the game I'm sitting on literal cupboards of wax is proof enough that you've no idea what you're doing. But let's refrain from attacks on posters and instead discuss their ideas :)

It's always fun when people do something and then say stuff like "let's refrain from...". Anyway, read below for an explanation of what I meant about hard leather.

bmjclark wrote:I like that in one breath you say the OP is complaining about not being able to get everything immediately and in the next breath you complain about having to use too much hardened leather on mineholes.


I clearly didn't make myself clear if what you got from my hardened leather thing is that I can't get everything immediately.

The point was that since manholes are way more valuable (unlocking ores for jewels) than any other item related to hardened leather, and since you don't just make one, any other item related to such material is pushed in the background. Unless you avoid mining completely, the "choice" of making something else other than a minehole is not really a thing.

Metal is a good example of what I'd like to see for h.leather
With the exception of anvil and hammer, you aren't forced into a specific direction. You can get your pickaxe first if you want to mine faster, but you can also go for axe and saw, or shears and scythe, or whatever. The only actual items that is "needed" (and it's not comparable to the minehole) is the frying pan, which unlocks some unique items (more food), but can't be put on the same level as unlocking jewels.
So after a small initial "forced" choice (for anvil+hammer), anything you make with metal has more or less the same value, making tasks faster but not unlocking new ones.
If you're terraforming a lot, a shovel is gonna be more valuable to you than a pickaxe. If you're mostly farming, you might want a scythe before you get an axe. And so on.

Hope this made it more clear.

Vigilance wrote:I'm sitting on literal cupboards of wax

Then trade it for better ores, or for access to a better mine. I'm surrounded by people who are looking to buy wax or hard leather constantly, I'm sure you won't have a hard time finding some.
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Re: mining really sucks right now

Postby Sprymazi » Sun Mar 10, 2019 8:14 pm

TL;DR: If you are unlucky with ore regionality, the amount of effort you put into mining is HIGHLY disproportionate to the rewards you receive.
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Re: mining really sucks right now

Postby azrid » Sun Mar 10, 2019 8:57 pm

MadNomad wrote:
azrid wrote:
Vigilance wrote: I'm sitting on literal cupboards of wax

Then in stead of complaining about not having every ore you want, go make a mining outpost.
Setting up pclaims is incredibly easy.


I think that the problem is that he would spend his time and could expect to see something similiar

If you have the excess materials already piled up in your cupboards its just a matter of building the holes really.
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