Siege - Every day counts - Change proposal.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Siege - Every day counts - Change proposal.

Postby apoc254 » Wed Mar 13, 2019 1:59 am

Even something as simple as a decent Q tree in this games takes weeks if not months to get to a a full grown tree.
if unguarded a tree can be cut down in less than 1 minute.

Raiding should be hard. Its either that or you need to take all the time gates off crops, trees and make ore plentiful. So if you get raided its fun instead of game ending travesty that could literally take 6 months to recoup.

-1 this idea.
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Re: Siege - Every day counts - Change proposal.

Postby Sevenless » Wed Mar 13, 2019 3:00 am

battleslayer888 wrote:Then you should put
budzilla wrote: some serious thought, time, investment, and effort.
into your defenses.
This goes back to legacy when you purposely left a 50 tile buffer for your village to stall out rams for another drying time or another ram.


Because that was fun.

Casual sieging was a cancer to this game. Not sure how to fix the current system, but I'm with shubla that too hard is better than too easy. Otherwise bored griefers kill off the game world.
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Re: Siege - Every day counts - Change proposal.

Postby battleslayer888 » Wed Mar 13, 2019 3:13 am

Sevenless wrote:
battleslayer888 wrote:Then you should put
budzilla wrote: some serious thought, time, investment, and effort.
into your defenses.
This goes back to legacy when you purposely left a 50 tile buffer for your village to stall out rams for another drying time or another ram.


Because that was fun.

Casual sieging was a cancer to this game. Not sure how to fix the current system, but I'm with shubla that too hard is better than too easy. Otherwise bored griefers kill off the game world.

HnH has a unique aspect of raiding you dont find in hardly any games, the game in general is unique and what draws me personally in. The raiding aspect is the most unique aspect to me, the fact you work so hard for something makes you work that much harder to secure your work and assets.
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Re: Siege - Every day counts - Change proposal.

Postby Sevenless » Wed Mar 13, 2019 3:19 am

battleslayer888 wrote:HnH has a unique aspect of raiding you dont find in hardly any games, the game in general is unique and what draws me personally in. The raiding aspect is the most unique aspect to me, the fact you work so hard for something makes you work that much harder to secure your work and assets.


Yep, the griefing aspect of haven has drawn in a lot of players over the years. That doesn't make it healthy for this particular game though. It's by no means even remotely unique these days either. Ark, rust, the list of survival sandboxes with heavy raiding elements is pretty big now. Raids should be either for pushing people out of an area or for faction wars. Q1 hermits shouldn't be getting their palisade kicked in because the local warlord got bored and can wipe them out casually. This game is not well suited to the "raid em up" style that is rust because of both permadeath and long term grind.

Something being fun for 1/50 players at the expense of 20/50 players quitting the game isn't a good mechanic.
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Re: Siege - Every day counts - Change proposal.

Postby budzilla » Wed Mar 13, 2019 3:45 am

battleslayer888 wrote:HnH has a unique aspect of raiding you dont find in hardly any games, the game in general is unique and what draws me personally in. The raiding aspect is the most unique aspect to me, the fact you work so hard for something makes you work that much harder to secure your work and assets.


Again, if you aren't willing to sit and camp out a place for a day to ruin months of someones works, rust might be more what you're after.
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Re: Siege - Every day counts - Change proposal.

Postby Embers » Wed Mar 13, 2019 5:58 am

If you're not willing to defend your shit then you don't deserve to have it in the first place.If you're afraid some local warlord might take interest in your month's work (read as two days) then take risks, try to establish some communication or move out. OP suggestion to revert back into a 13h siege is reasonable. Even though previous siege had its problems, current one somehow overshadows it with being much more boring, tedious and abusable by defenders and I don't see any sane reason to have this unfinished siege over the claim shields
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Re: Siege - Every day counts - Change proposal.

Postby loskierek » Wed Mar 13, 2019 8:32 am

Embers wrote:If you're not willing to defend your shit then you don't deserve to have it in the first place.If you're afraid some local warlord might take interest in your month's work (read as two days) then take risks, try to establish some communication or move out. OP suggestion to revert back into a 13h siege is reasonable. Even though previous siege had its problems, current one somehow overshadows it with being much more boring, tedious and abusable by defenders and I don't see any sane reason to have this unfinished siege over the claim shields


hermit working 12h shifts can just go and play something else am i right? how about you put some effort in do scouting over few days checking when the player is likely to be online and then make a plan. Also ifcyou cant commit to siege which literally makes 50% raided people quit maybe dont raid or find another way to rob em ( kill em outside first )
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Re: Siege - Every day counts - Change proposal.

Postby Granger » Wed Mar 13, 2019 8:41 am

Headchef wrote:In the yeomanry skill, explain further about how the lowest claim shield counts if multiple cover an area as well as explain why it matters to get a village claim.

I'm confused. What happened to
jorb wrote:Claim shields have been removed entirely, quite simply.

?
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Re: Siege - Every day counts - Change proposal.

Postby Embers » Wed Mar 13, 2019 10:50 am

loskierek wrote:go and play something else am i right? how about you put some effort in do scouting over few days checking when the player is likely to be online and then make a plan. Also ifcyou cant commit to siege which literally makes 50% raided people quit maybe dont raid or find another way to rob em ( kill em outside first )

I'm honestly staggered by the fact that the self proclaimed "peacefull" "hermits" consider themselves and their ten tiles farm to be a viable raiding target . All the raids happen to bigger boys, or to the guys that didn't claim/palisade their place.
Better think of something like a vault appearing in your vicinity, people from there terrorizing you and then being 100% safe because noone will bother to wreck them.

@granger pretty sure he meant that there should be some explanations added, if the older siege system comes back
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Re: Siege - Every day counts - Change proposal.

Postby Headchef » Wed Mar 13, 2019 10:57 am

Granger wrote:
Headchef wrote:In the yeomanry skill, explain further about how the lowest claim shield counts if multiple cover an area as well as explain why it matters to get a village claim.

I'm confused. What happened to
jorb wrote:Claim shields have been removed entirely, quite simply.

?


It's proposal to change back to previous system because as of right now siege is completely dead.

But all these hedgehog boys in this thread dont prefer that because we would get actual fights over something instead of just catching people outside and nothing more being possible.


And then it's really easy to hide behind the fact then we would be able to ruin "months of progress" for noobs even though that was the case too last world but the noob siegeing doesn't happen because it's still not worth the effort.

But nice reason to hide behind guys, acting as if the difference lays in 13 or 24h to siege a noob. If you can't do anything back and they guard the siege engines you can't do anything as a casual so whether you are at work or watch your last hours from your wall it's irrelevant.

Aside of that it would not happen unless you give someone severe motivation to spend this effort on you.

Current game state there is no point of having realms and siegecraft in game. Every realm can exist as long as they get the materials for the corronation stone.

Should definitely not be this way, realms are the biggest final step from will to power and those who have the intention to own one should be prepared for anything.

Now you just make 30 layers of Pali around your corronation stone and noone will ever think about bothering it.

Claim shields were better because circumvented this bullshit because when shield 0 you can hurt the wall. Now it is literally advantageous to add lots of layers because every layer adds health onto your defence.

Basically making this game of Haven & CatchMeOutside because every other attempt is unreasonable.

And everyone who talks about factions joining forces to take down anything so they can pull 24h siege shift should think to themselves if from the start of the world you should already need such insane alliances. If smaller groups should be so irrelevant.

If your personal answer to that is yes then you are an enemy of PvP in general and just pretend not to be in this thread by saying siege is ok as long as conditions are ridiculous because you could imagine a big group taking on a hermit for no reason.

Every group values the regular players around us and also the "notorious" AD does not aggro without reason on own continent.

So why would groups ever put so much efforts into raiding noobs, would only happen during dispute of something or another reason they have troubles between them.

So yeah I hope you guys understand my point and also that time is moving on this world is already progressed so far and every day going by without siege being a real possibility is bad for supposed game politics because noone can do anything meaningful.
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