Granger wrote:Headchef wrote:In the yeomanry skill, explain further about how the lowest claim shield counts if multiple cover an area as well as explain why it matters to get a village claim.
I'm confused. What happened to
jorb wrote:Claim shields have been removed entirely, quite simply.
?
It's proposal to change back to previous system because as of right now siege is completely dead.
But all these hedgehog boys in this thread dont prefer that because we would get actual fights over something instead of just catching people outside and nothing more being possible.
And then it's really easy to hide behind the fact then we would be able to ruin "months of progress" for noobs even though that was the case too last world but the noob siegeing doesn't happen because it's still not worth the effort.
But nice reason to hide behind guys, acting as if the difference lays in 13 or 24h to siege a noob. If you can't do anything back and they guard the siege engines you can't do anything as a casual so whether you are at work or watch your last hours from your wall it's irrelevant.
Aside of that it would not happen unless you give someone severe motivation to spend this effort on you.
Current game state there is no point of having realms and siegecraft in game. Every realm can exist as long as they get the materials for the corronation stone.
Should definitely not be this way, realms are the biggest final step from will to power and those who have the intention to own one should be prepared for anything.
Now you just make 30 layers of Pali around your corronation stone and noone will ever think about bothering it.
Claim shields were better because circumvented this bullshit because when shield 0 you can hurt the wall. Now it is literally advantageous to add lots of layers because every layer adds health onto your defence.
Basically making this game of Haven & CatchMeOutside because every other attempt is unreasonable.
And everyone who talks about factions joining forces to take down anything so they can pull 24h siege shift should think to themselves if from the start of the world you should already need such insane alliances. If smaller groups should be so irrelevant.
If your personal answer to that is yes then you are an enemy of PvP in general and just pretend not to be in this thread by saying siege is ok as long as conditions are ridiculous because you could imagine a big group taking on a hermit for no reason.
Every group values the regular players around us and also the "notorious" AD does not aggro without reason on own continent.
So why would groups ever put so much efforts into raiding noobs, would only happen during dispute of something or another reason they have troubles between them.
So yeah I hope you guys understand my point and also that time is moving on this world is already progressed so far and every day going by without siege being a real possibility is bad for supposed game politics because noone can do anything meaningful.