Nerf knarrs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Nerf knarrs

Postby Mr_Bober » Thu Mar 14, 2019 4:14 pm

jorb wrote:Tempted to agree that knarr fighting is a bit dumb.


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Re: Nerf knarrs

Postby Frantianno228 » Thu Mar 14, 2019 4:18 pm

Ya lets add a thing that u cant fight when you are in knarr, lets make Ganking dead.
Jorb u can just add a teleporting machine for players like SHUBLA, so he can teleport everywhere without losing loot
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Re: Nerf knarrs

Postby Pan_w_okularach » Thu Mar 14, 2019 4:32 pm

knarrs don't go on land so idk what's the problem
just don't get caught in the ocean on your stupid canoe and you'll be fine
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Re: Nerf knarrs

Postby wonder-ass » Thu Mar 14, 2019 4:33 pm

dont fucking make it so you cant attack from knarr that is literally the worst idea ever.
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Re: Nerf knarrs

Postby Sevenless » Thu Mar 14, 2019 4:41 pm

It seems really weird/stupid the way it works, but I don't think just disabling it is a good idea either. Be fun to have alts filling up your passenger slots or other bullshit.

No clue what to do though. Give passengers the ability to shove the captain overboard? That sounds bad too.
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Re: Nerf knarrs

Postby MagicManICT » Thu Mar 14, 2019 4:45 pm

shubla wrote:Combat from wagons and knarrs should be disabled, I am not sure about the other boats.

Given some of the issues currently, I'm quite in agreement here, at least until those issues are resolved.

Don't get me wrong here. Ocean-going vessels, like everyone and everything else, should be subject to the same rules. If this is done as a stop-gap measure to fix things, then it should put combat relations while in a vehicle as #1 priority until an intelligent system is in place for all parties to properly fight.
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Re: Nerf knarrs

Postby Vassteel » Thu Mar 14, 2019 4:45 pm

If jorb is going to be touching our knarrs can you add the ability to transport livestock with them. i would like to bring my horse to the mainland to forage with.
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Re: Nerf knarrs

Postby MadNomad » Thu Mar 14, 2019 4:48 pm

Vassteel wrote:If jorb is going to be touching our knarrs can you add the ability to transport livestock with them. i would like to bring my horse to the mainland to forage with.


no, but you can have a nice bird next patch ¦] (for sure you will find a lot of reasons to catch them)
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Re: Nerf knarrs

Postby Vassteel » Thu Mar 14, 2019 4:56 pm

MadNomad wrote:
Vassteel wrote:If jorb is going to be touching our knarrs can you add the ability to transport livestock with them. i would like to bring my horse to the mainland to forage with.


no, but you can have a nice bird next patch ¦] (for sure you will find a lot of reasons to catch them)


magpie nests wernt my idea originally lol but im liking them so far.



srsly jorb you want us to trade via the oceans with knarrs let us put said animals in them ffs
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Re: Nerf knarrs

Postby Hrenli » Thu Mar 14, 2019 5:09 pm

Frantianno228 wrote:Jorb u can just add a teleporting machine for players like SHUBLA, so he can teleport everywhere without losing loot


I hate to say it (I use them too, helps with nomad immensely), but he already did. Crossing an ocean will be challenging they said. You need a proper vessel they said. Yeah, right... Cross-continent vortexes...
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