Clemence wrote:I aggree, so they are the same as foragables, if you whant to make a diferent sort of objects called "localised ressources", I dont see any other choice but making them pallissadable and fighting for them.
How about a variant of this?
We keep them "localised", but make them spawn in an area large enough to make it unlikely to be enclosed.
Imagine a large swamp or something of that size. It won't make it impossible to enclose, but will require a great effort to keep it up.
Kinda like a special "biome" for it, unclaimable, and that makes anything within his borders decay very quickly.
A system message could be added to let players know if they start building in such area.
The item could spawn in any spot of that area, at any time (no visible timers included) as far as people know.
The respawn rate should cover a large amount of time, covering at least a 36 hours period of time, maybe more.
This would make such resources more rare, more interesting, and allow even hermits to sometimes get lucky and be able to get one (which they can then trade or use, whatever).
No more palisades, no more alts, no more camping it with 10 armed people making it impossible for small villages or solo players to gather them (I'm looking at you, rock crystal!)
loskierek wrote:make them respawn at +/-5 hours from when they should spawn and its a problem solved, unless you want to have ur alt logged in for up to 10 hours camping each spot
This could kinda solve the camping and timer issue, but not the palisades. But it's a simple solution for one of the issues, so I like it.