by Granger » Wed Mar 20, 2019 2:07 am
I was refering to a manual about how to interact with the game (how to operate the client to control the character and manipulate the world). Trying all possible combinations was fine when there was a joystick and less buttons than a human has fingers on one hand, but even then the arcade machines had labels next to the buttons.
I don't think of having to find out by trial and error to eg. hold ctrl when clicking something in an inventory to drop it but to hold the same modifier when clicking the world with something to not drop it as being a meaningful experience to the user.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020