zaramoth wrote:So the partial point of the idea of making Ranging be the counter action to Rage is that Rage and the skills locked behind it are "bad guy" skills in that in most scenarios a player using them would be doing so in order to hard another player or their property. Ranging is supposed to be the "good guy" and should mean that a player in the middle (someone without rage or ranging) who gets forced into combat by a player with Rage should not leave scents for battery/murder if the combat comes to that point because it was self defense.
Don't get me wrong I like the idea of ranging being a more involved skill but in my opinion there are too many possibilities for a player to commit a crime that from their perspective would be deemed justifiable to have a system that tries to account for that, it would probably be easier to figure out something that had no bias in either regard but still gave players some more capability to enact their own justice. I don't necessarily view Rage or any of the criminal type skills as inherently bad, there are plenty of situations in which players are forced to leave scents even though they may be the defenders or acting in retaliation at the time.
I dont know how an Arena summon could be abused, where both players are summoned into a cellar like area with no objects or terrain variance and have to fight to the death to leave, but i still prefer the entering towns side instead.
I just meant that having a mechanic in which a player could be summoned via scents has proven to be problematic in the past, as there was a time when you could intentionally leave scents and break your hearthfire so that someone elsewhere carrying those scents of yours could then summon you to where ever they happened to be, like inside someone else's village or in the middle of a fight. The arena thing sounds more fair but also a bit strange, if you're tracking them to their village anyways chances are they are afk or logged out so forcing them in to a fight where no one else could assist them is rather overpowered in my view.
Part of why a Ranger would feel better/safer about entering a town of criminals is that the maneuver they have is designed to allow them to 1v1 the target of violent crimes. You could even potentially give them a grace period after leaving combat with their target where they could hearth without being attackable
But before that I assume they would be attack-able and I'd rather not see a mechanic that allows a player to by-pass visitor so if they do enter a village under visitor then after getting aggrod someone else could evict them from the claim knocking them out (and then probably murdering them with relative ease). By-passing visitor just feels like it opens up too much possibility for abuse though, whatever they do they should be able to do it while under visitor status or get in through a normal gate, track the player when they are online, or siege the claim like everyone else.
Like I said though I do feel Ranging needs some love but I think you should come at it from the angle that a scent is just a clue towards the overall picture and a Ranger that is true to their craft will endeavor to enact fair justice upon those who are deserving.